5 New: White Forest, Azamina & Sinful Spoil cards 5 reveals for Supreme Darkness

Azamina Elzette of the White Forest

Level 2 LIGHT

Illusion / Effect

You can only use each if the [1] [2] [3] effects of this card once per turn.

[1] You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand.

[2] During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion monster using materials from your hand and/or field.

[3] If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand.

 

Sinful Spoils of the White Forest

Quick-Play Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] If you control a Fiend, Illusion or Spellcaster monster: Activate 1 of the following effects.

  • Special Summon 1 Fiend, Illusion or Spellcaster monster from your hand.
  • Fusion Summon 1 Fusion monster using materials from your hand and/or field.

[2] If this card is sent to the GY to activate a monster effect: You can Set this card.

 

Pray the Diabell

Quick-Play Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] If a Spell/Trap is sent to the GY to activate an effect: Send 1 Illusion or Spellcaster monster from your hand, Deck or Extra Deck to the GY.

[2] During your Main Phase: You can banish 3 Spell/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY.

 

Like the Diabell

Quick-Play Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] If a Spell/Trap is sent to the GY to activate an effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn.

[2] During your Main Phase: You can banish 3 Spell/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY.

 

Awakening Sinful Spoils

Normal Trap

You can only use 1 of the [1] [2] effects of this card once per turn.

[1] If you control a Level 5 or higher Illusion monster and your opponent controls 3 or more monsters: Target up to 3 cards your opponent controls; Return them to the hand.

[2] If you control a Level 5 or higher Illusion monster and this card is in the GY: You can Set this card, but banish it when it leaves the field.

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