Wake Up! Mocha
Level 3 WIND
Aqua / Flip / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] You can target 1 face-down monster on the field; Special Summon this card from your hand, and if you do, change the target to face-up Attack Position.
[2] FLIP: You can target 1 face-up monster on the field; It gains 1000 ATK, and if it does, send it to the GY during the End Phase.
[3] During your End Phase: You can change this card to face-down Defense Position.
The Starham
Level 3 LIGHT
Beast / Synchro / Effect
1 Tuner + 1+ non-Tuner monsters
You can only use each of the [1] [2] effects of this card once per turn.
[1] If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 of the Synchro Materials from your GY, also it is treated as a Tuner.
[2] If this card is in the GY: You can discard 2 cards; Special Summon this card, but banish it when it leaves the field.
Lightning Swamp
Continuous Spell
You can only activate this card once per turn.
You can only use the [2] effect of this card once per turn.
[1] When this card's activation resolves: You can discard 1 card, then Set 1 other Continuous Trap with an effect that Special Summons itself, directly from your Deck or GY.
[2] If a card(s) you control is destroyed by battle or effect and sent to the GY or banished face-up: You can target 1 of them; Add 1 card from your Deck to your hand with the same name.
Shipping Error
Normal Trap
[1] When a Spell/Trap or monster effect is activated that includes an effect that adds a card from the Deck to the hand: Change that effect to "Your opponent chooses a card from their Deck to add to your hand, also keep that card revealed while it is in the hand, also during the End Phase, shuffle that revealed card into its owner's Deck, then you draw 1 card.".
Spirit Hunter
Continuous Trap
[1] During your opponent's Standby Phase: You can activate 1 of the following effects.
- Take 1 monster from your Deck, and place it in your Spell/Trap Zone as a face-up Continuous Spell.
- Your opponent can Special Summon a monster card from your Spell/Trap Zone to their side of the field, then they pay LP equal to its original ATK.
[2] If an Effect monster owned by your opponent is Special Summoned to their side of the field: You can send this face-up card from the Spell/Trap Zone to the GY; Special Summon 1 Level 4 or lower monster from your Deck.