5 New Cards: Shark 5 new cards revealed for Duelists of the Abyss.

Abyss Shark

Level 5 WATER

Fish / Effect

You can only use the effect of this card once per turn.

If you only control WATER monsters: You can Special Summon this card from your hand, and if you do, add 1 Level 3~5 Fish monster from your Deck to your hand, except "Abyss Shark". You cannot Special Summon monsters the turn you activate this effect, except WATER monsters, also the first time your "Number" Monster battles a monster and inflicts Battle Damage, double it.

If this card were to be used as material for the Xyz Summon of a "Number" Monster, you can also treat its Level as 3 or 4.

Crystal Shark

Level 5 WATER

Fish / Effect

You can only use the effect of this card once per turn.

If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card and if you do, half the target's ATK, but banish this card when it leaves the field, also after this effect's activation, for the rest of the turn, you cannot Special Summon monsters from the Extra Deck, except Xyz monsters.

If this card were to be used as material for the Xyz Summon of a "Number" Monster, you can also treat its Level as 3 or 4.

Barian Chaos Draw

Normal Spell

To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. During the Main Phase 1 of the same turn, you can activate this card by applying 1 of the following effects.

● Send 1 "Seventh" Normal Spell from your Deck to the GY; This effect becomes that card's activated effect.

● Special Summon up to 2 monsters from your Deck, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Number" Xyz monster, using monsters you control, including the Special Summoned monster(s).

Seventh Ascension

Normal Spell

You can only use each of the effects of this card once per turn.

Take from your Deck 1 "Seventh" Spell/Trap, except "Seventh Ascension" or "Barian" Spell/Trap or "Rank-Up-Magic" Quick-Play Spell and either add it to your hand or place it on the top of your Deck.

If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY, then send 1 "Rank-Up-Magic" Spell from your hand to the GY: This effect becomes that card's activated effect.

Eternal Seventh

Continuous Trap

You can only use the effect of this card once per turn.

Target 1 monster you control whose name or Xyz material's name has a number between "Number 101" and "Number 107"; Apply 1 of the following effects.

● Negate the effects of 1 monster your opponent controls whose ATK is less than or equal to the target's ATK until the end of the turn.

● Detach all Xyz materials from the target, then you can Special Summon 1 "Number" Xyz monster from your GY.

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