Heroic Challenger Knuckle Knife
Level 1 EARTH
You can only use each of the effects of this card once per turn.
If you control a non-Level 1 "Heroic" Monster: You can Special Summon this card from your hand.
If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control; the Level of the target or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz monsters.
Heroic Challenger Morning Star
Level 4 EARTH
Warrior / Effect
You can only use each of the effects of this card once per turn.
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand.
If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand.
If your LP is 500 or lower while this card is in the GY: You can Special Summon this card, but its effects are negated.
Heroic Champion Cleave Solish
Rank 4 LIGHT
Warrior / Xyz /Effect
2 Level 4 Warrior Monsters
You can only use each of the effects of this card once per turn.
Your opponent cannot target your monsters for attacks, except this card.
During your Main Phase: You can pay LP so that you have 500 LP remaining; At the start of this turn's Battle Phase, double the ATK of 1 of your monsters.
When your opponent's monster declares an attack: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; This card gains ATK equal to the target's ATK until the end of the turn.
Heroic Champion Yarung Rapier
Rank 1 EARTH
Warrior / Xyz / Effect
You can only use each of the effects of this card once per turn.
Each turn, the first time your Warrior monster(s) would be destroyed by battle or card effect, it is not destroyed.
You can detach 2 materials from this card, then target 1 Level/Rank 4 monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK.
When your opponent's monster declares an attack: You can gain LP equal to half its ATK.
Heroic Envoy
Normal Spell
You can only use each of the effects of this card once per turn.
Add 1 "Heroic" Monster from your Deck to your hand.
If your LP is 500 or lower: You can banish this card from your GY, then target 1 "Heroic" card in your GY; Add it to your hand.
Symphonic Warrior Guitarist
Level 3 WIND
Pendulum Effect: You can only use this card's Pendulum effect once per turn.
You can target 1 other "Symphonic" card you control; Return both it and this card to your hand.
Machine / Pendulum / Tuner / Effect
You can only use each of the monster effects of this card once per turn.
If "Symph Amplifire" is in your Field Zone: You can Special Summon this card from your hand.
If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; Return it to the hand.
Symphonic Warrior DJs
Level 4 WIND
Pendulum Effect: You can only use the Pendulum Effect of this card once per turn.
Once per turn, during your Main Phase: You can change 1 face-down Defense Position "Symphonic Warrior" Monster you control, to face-up Defense Position.
If a "Symphonic Warrior" monster effect is activated: You can Special Summon this card from your Pendulum Zone.
Machine / Pendulum / Effect
You can only use the monster effect of this card once per turn.
If this card is Normal or Special Summoned: You can Special Summon 1 "Symphonic Warrior" Monster from your Deck in face-down Defense Position, except "Symphonic Warrior DJs", or, if "Symph Amplifire" is in your Field Zone, you can Special Summon it face-up instead but its effects are negated.
Symphonic Warriors Rock
Level 7 WIND
Pendulum Effect: You can only use the Pendulum Effect of this card once per turn.
During either Standby Phase: You can add 1 Pendulum monster from your face-up Extra Deck to your hand.
When your opponent's monster declares an attack: You can destroy both it and this card.
Machine / Synchro / Pendulum / Effect
1 Tuner + 1+ non-Tuner monsters
You can only use each of the monster effects of this card once per turn.
If this card is Special Summoned: You can add 1 Pendulum monster from your face-up Extra Deck to your hand.
If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field.
If this card in the Monster Zone is destroyed by battle or card effect: You can place this card into your Pendulum Zone.
General Probe
Continuous Spell
You can only use each of the effects of this card once per turn.
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves.
You can remove 3 Symphonic Counters from your field; Add 1 "Symphonic Warrior" monster from your Deck to your hand.
If you Normal or Special Summon a "Symphonic Warrior" monster: You can add 1 "Symph Amplifire" from your Deck to your hand.