Gem-Knight Master Dia-dispersion
Level 9 EARTH
Rock / Fusion / Effect
3 "Gem" monsters
You can only use each of the [1] [2] effects of this card once per turn.
[1] During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning Conditions, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except Fusion monsters.
[2] When your "Gem-Knight" Fusion monster is destroyed by battle while this card is in the GY: You can Special Summon this card.
Gem-Knight Construct
Level 4 LIGHT
Fairy / Effect
You can only use each of the [1] [2] [3] effects of this card once per turn.
[1] If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Construct", also during the Main Phase of this turn, half any effect damage your opponent takes.
[2] During your Main Phase: You can immediately after this effect resolves, Normal Summon 1 "Gem" monster.
[3] If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card.
Gem-Knight Voidroots
Level 7 DARK
Fiend / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] You can send 1 "Gem-Knight" Normal monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position.
[2] When your opponent activates an effect while you control a "Gem-Knight" Fusion monster (Quick Effect): You can banish 3 "Gem-Knight" cards from the GY, including this card; Negate that effect, then all "Gem-Knight" monsters you control gain 1000 ATK.
Gem-Knight Dispersion
Normal Spell
[1] Activate 1 of the following effects (You can only select each effect once per turn).
- Fusion Summon 1 "Gem-Knight" Fusion monster from your Extra Deck using monsters from your hand and/or field as material. If "Gem-Knight Fusion" is in your GY, you can also use up to 2 non-Rock "Gem-Knight" monsters from your Deck and/or Extra Deck as material.
- Add 1 "Gem" monster from your Deck or banishment to your hand, also during the Main Phase of this turn, half any effect damage your opponent takes.