Penguin Hero
Level 5 WATER
Aqua / Tuner / Effect
You can only use each of the effects of this card once per turn.
Cannot be used as Synchro material except for the Summon of a WATER Monster.
If a monster is Set to your field: You can Special Summon this card from your hand, then you can reduce this card's Level by 1 or 2.
You can target 1 face-down monster you control; Change it to face-up Defense Position, but negate its effects if it is not a "Penguin" Monster.
Penguin Ninja
Level 3 WATER
Aqua / Flip / Effect
You can only use the effect of this card once per turn.
If this card is Flipped face-up: You can target up to 2 Spell/Traps your opponent controls; Return them to the hand,
You can target 1 "Penguin" Monster you control; Change it to face-down Defense Position.
Penguin Priest
Level 3 WATER
Aqua / Effect
You can only use the effect of this card once per turn.
If a "Penguin" Monster(s) you control is sent to the GY by your opponent (even during the Damage Step); You can target 1 of those monsters; Discard this card, and if you do, Special Summon the target in face-down Defense Position.
Once per turn: You can target 1 "Penguin" Monster you control; Make it gain 600 ATK, and if you do, gain 600 LP.
Royal Penguins Garden
Continuous Spell
You can only activate this card once per turn.
When this card's activation resolves: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden".
Once per turn during your Main Phase: You can decrease the Level of a "Penguin" monster you control or in your hand by 1 until the end of the turn, then discard 1 card.
Penguin Sword
Equip Spell
Must be equipped to a "Penguin" Monster.
You can only use the effect of this card once per turn.
The equipped monster gains 800 ATK.
When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to their hand.
If your opponent's face-up card(s) is returned to the hand or banished by your "Penguin" card's effect: You can negate the effects of that card(s) and the effects of cards with the same name until the end of the next turn.
Summon Storm
Normal Spell
You can only use the effect of this card once per turn.
Pay 800 LP; Special Summon 1 Level 6 or lower WIND monster from your hand.
You can banish this card from your GY (except the turn this card was sent to the GY); Special Summon 1 Level 4 or higher WIND monster from your hand.
Toy Parade
Normal Spell
This card is always treated as a "Frightfur" card.
You can only use 1 of the effects of this card once per turn.
Target 1 of your DARK monsters that was Special Summoned from the Extra Deck; This turn, only that card can declare an attack, and it can make an additional attack each time it destroys a monster in battle and sends it to the GY.
If you control a Fairy Monster: You can banish this card from your GY; Add 1 Level 4 or lower DARK monster from your GY to your hand.