Dark World Corridor
Normal Spell
You can only activate this card once per turn.
[1] Add 1 "Dark World" monster from your Deck to your hand, then discard 1 card.
Nightmare Magician
Level 7 DARK
Illusionist / Effect
[1] Monsters cannot be destroyed in battles involving this card.
[2] At the end of the Damage Step involving this card and your opponent's monster: You can take control of that opponent's monster.
[3] Once per turn, at the start of the Damage Step where another monster attacked: You can destroy 1 card on the field.
Duelist Genesis
Normal Spell
You can only activate this card once per turn.
[1] If there is a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand.