3 New Cards: Crystal Beast 3 New Cards revealed for Crystal Beast Structure deck.

Crystal Protection

Normal Spell

You can only use the effect of this card once per turn.

Target 1 "Crystal Beast" Monster card you control; Destroy it, then Special Summon 1 "Crystal Beast Token" whose Type, Attribute, Level, ATK/DEF are the same as destroyed monster's original Type, Attribute, Level, ATK/DEF.

If a "Crystal Beast" card is placed into your Spell/Trap Zone (including during the Damage Step), while this card is in the GY: You can banish this card from your GY; Special Summon 1 "Crystal Beast" Monster card from your Spell/Trap Zone.

Crystal Blessing

Normal Trap

You can only use the effect of this card once per turn.

Special Summon up to 2 "Crystal Beast" Monster cards from your Spell/Trap Zone, and if you do, gain LP equal to their total original ATK.

If a "Crystal Beast" card is placed into your Spell/Trap Zone (including during the Damage Step), while this card is in the GY: You can banish this card from your GY; Excavate the top card of your Deck, and if it is a "Crystal Beast" Monster, you can add it to your hand or Special Summon it, otherwise send it to the GY.

Crystal Miracle

Counter Trap

You can only use the effect of this card once per turn.

When a Spell/Trap or monster effect is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do, destroy it.

If a "Crystal Beast" card is placed into your Spell/Trap Zone (including during the Damage Step), while this card is in the GY: You can banish this card from your GY; Place 1 "Crystal Beast" Monster from your hand, Deck or GY, face-up into your Spell/Trap Zone as a Continuous Spell.

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