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Crystal Protection
Normal Spell
You can only use the effect of this card once per turn.
Target 1 "Crystal Beast" Monster card you control; Destroy it, then Special Summon 1 "Crystal Beast Token" whose Type, Attribute, Level, ATK/DEF are the same as destroyed monster's original Type, Attribute, Level, ATK/DEF.
If a "Crystal Beast" card is placed into your Spell/Trap Zone (including during the Damage Step), while this card is in the GY: You can banish this card from your GY; Special Summon 1 "Crystal Beast" Monster card from your Spell/Trap Zone.
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Crystal Blessing
Normal Trap
You can only use the effect of this card once per turn.
Special Summon up to 2 "Crystal Beast" Monster cards from your Spell/Trap Zone, and if you do, gain LP equal to their total original ATK.
If a "Crystal Beast" card is placed into your Spell/Trap Zone (including during the Damage Step), while this card is in the GY: You can banish this card from your GY; Excavate the top card of your Deck, and if it is a "Crystal Beast" Monster, you can add it to your hand or Special Summon it, otherwise send it to the GY.
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Crystal Miracle
Counter Trap
You can only use the effect of this card once per turn.
When a Spell/Trap or monster effect is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do, destroy it.
If a "Crystal Beast" card is placed into your Spell/Trap Zone (including during the Damage Step), while this card is in the GY: You can banish this card from your GY; Place 1 "Crystal Beast" Monster from your hand, Deck or GY, face-up into your Spell/Trap Zone as a Continuous Spell.