15 new: Magistus, Galaxy, WATER (& more) cards Remainder of Premium Pack 2025 revealed

Reconstruct

Normal Spell

You can only use 1 of the [1] [2] effects of this card once per turn.

[1] Banish 1 DARK Machine monster from your GY; Special Summon 1 monster that mentions "Motor Token" from your hand, Deck or GY.

[2] If a face-up DARK Machine monster yu control is sent to the GY, except by battle, while this card is in the GY: You can banish this card; Special Summon 1 "Motor Token" (Machine / EARTH / Level 1 / 200 ATK/DEF) to your field in Attack Position.

 

Scrap Garage

Normal Trap

You can only use each of the [1] [2] effects of this card once per turn.

[1] If a face-up Machine monster you control is destroyed by battle or card effect: You can target up to 3 DARK Machine monsters in your GY; Special Summon them.

[2] You can banish this card from your GY, then target 1 Machine monster you control; Destroy it.

 

D/D Extra Surveyor

Level 5 DARK

Pendulum Effect: You can only use this card's Pendulum Effect once per turn.

[1] If a face-up monster card(s) your opponent controls is destroyed by battle or effect: You can target 1 "D/D/D" monster you control; Banish 2 cards from your Pendulum Zone, and if you do, this turn, the target can make up to 2 attacks during each Battle Phase.

Fiend / Pendulum / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] You can discard this card; Add 1 "D/D" Pendulum monster from your face-up Extra Deck to your hand, except "D/D Extra Surveyor".

[2] If this card is banished: You can banish cards from the top of your opponent's Deck, equal to the number of face-up Pendulum monsters in their Extra Deck, then you can make 1 "D/D" monster you control gain 200 ATK for each banished card.

 

Magistus Ursragna Zoroa

Level 8 FIRE

Spellcaster / Fusion / Effect

1 "Magistus" monster + 1 Fusion, Synchro, Xyz or Link monster

You can only use each of the [1] [2] effects of this card once per turn.

[1] You can target 1 Effect monster in your GY or on your opponent's field; Equip it to this monster as an Equip Spell.

[2] When a monster effect is activated (Quick Effect): You can send 1 face-up "Magistus" monster card you control to the GY; Negate that effect, then you can destroy 1 card your opponent controls.

 

Magia Magic Thor Hammer

Normal Spell

This card is always treated as a "Magistus" and "Endymion" card.

[1] You can send 1 other face-up "Magistus" card you control to the GY OR remove 2 Spell Counters you control; Activate 1 of the following effects. (You can only activate each of the following effects once per turn).

  • Special Summon 1 Spellcaster monster from your hand, face-up Extra Deck or GY.
  • Banish 1 other card on the field.

 

Ice Doll

Level 2 WATER

Spellcaster / Effect

You can only use each of the [1] [2] [3] effects of this card once per turn, also you cannot Special Summon monsters the turn you activate any of these effects, except WATER monsters.

[1] You can discard 1 other WATER monster; Special Summon this card from your hand.

[2] If this card is Normal or Special Summoned: You can add 1 WATER Spellcaster monster from your Deck to your hand.

[3] If this card is sent from the field to the GY: You can add 1 "Ice Doll Mirror" from your Deck to your hand.

 

 

Ice Pillars of the Extreme Cold

Quick-Play Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] Special Summon 2 "Ice Pillar Tokens"(WATER / Aqua / Level 4 / 1000 ATK / 1200 DEF), also you cannot Special Summon monsters from the Extra Deck for the rest of the turn.

[2] During your Main Phase: You can banish this card from the GY; Immediately after this effect resolves, Normal Summon 1 WATER monster.

 

Ice Doll Mirror

Normal Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] Send 1 WATER monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand or Deck that has the same name as 1 WATER monster you control, also you cannot Special Summon monsters for the rest of the turn, except WATER monsters.

[2] You can banish this card from your GY; Add 1 "Ice Doll" from your Deck or GY to your hand.

 

Forest Ninja Bat

Level 3 LIGHT

EARTH / Tuner / Beast

You can only use the [2] effect of this card once per turn.

[1] If a face-up card is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Forest Ninja Bat" once per turn this way.

[2] If this card is Normal or Special Summoned, and "Fairy Tale Beginning Journey's Dawn" is on your field or in your GY: You can add 1 LIGHT Beast monster from your Deck to your hand.

 

Forest Knight Puppy

Level 4 LIGHT

Beast / Effect

You can only use the [1] effect of this card once per turn.

[1] If this card is Normal or Special Summoned: You can add 1 "Fairy Tale Beginning Journey's Dawn" from your Deck to your hand, OR if "Fairy Tale Beginning Journey's Dawn" is on your field or in your GY, you can draw 1 card instead.

[2] While a card is in the Field Zone, your opponent's monsters cannot target other monsters for attacks.

[3] If this card is destroyed by battle: You can make the monster that destroyed this card lose 500 ATK.

 

Fairy Tale Beginning Journey's Dawn

Field Spell

You can only use the [2] effect of this card once per turn.

[1] Half any battle damage either player takes.

[2] If you control a LIGHT Beast monster OR a Level 7 or 8 Dragon Synchro monster: You can draw 1 card.

[3] During your Standby Phase: You can send this card from the Field Zone to the GY; Place 1 Field Spell, except "Fairy Tale Beginning Journey's Dawn", from your hand or Deck into your Field Zone, face-up.

 

Number S37: Spider Shark

Rank 5 WATER

Sea Serpent / Xyz / Effect

3 Level 5 WATER monsters

You can also Xyz Summon this card by using 1 "Number 37: Hope Woven Dragon Spider Shark" you control as material (Transfer any materials to this card).

[1] Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; Banish it until your opponent's next Standby Phase, and if you do, all monsters your opponent controls lose 1000 ATK until the end of the turn.

[2] During the End Phase, if this Xyz Summoned card was destroyed and sent to the GY: You can Special Summon it.

 

 

Number S39: Titanic Galaxy

Rank 9 LIGHT

Dragon / Xyz / Effect

3 Level 9 monsters

You can also Xyz Summon this card by using 1 "Number 38: Hope Harbinger Dragon Titanic Galaxy" you control as material (Transfer any materials to this card).

[1] Gains 200 ATK for each material attached to this card.

[2] Once per turn: You can target up to 2 Spell/Traps your opponent controls (They cannot activate their effects in response to this effect's activation); Attach them to this card.

[3] You can detach 1 material from this card; This turn, this card's original ATK becomes 1500, also it can attack directly.

 

Revelation of Hope

Normal Spell

You can only activate this card once per turn.

[1] Send 1 face-up Level 8 Dragon monster you control to the GY; Special Summon 1 Rank 8 Dragon Xyz monster from your Extra Deck (this is treated as an Xyz Summon).

 

Galaxy Journey

Quick-Play Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] Special Summon 1 of your banished LIGHT or DARK monsters.

[2] If a face-up Xyz monster(s) you control is banished while this card is in the GY: You can banish this card, then target 1 of those banished monsters; Special Summon it.

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