Xyz Armor Torpedo
Rank 3 WATER
Machine / Xyz / Effect
2 Level 3 monsters
You can only use the [2] effect of this card once per turn.
[1] Cannot attack, unless this card has material attached to it.
[2] You can detach 2 materials from this card; Draw 1 card.
[3] Apply the following effects while this card is equipped to a monster.
● If the equipped monster battles, until the end of the damage step, your opponent cannot activate card effects and their face-up monster's effects are negated.
● If the equipped monster is an Xyz monster, your opponent cannot target it with card effects.
Xyz Armor Fortress
Rank 5 WATER
Machine / Xyz / Effect
2 Level 5 monsters
Once per turn, you can also Xyz Summon "Xyz Armor Fortress" using a Rank 3 or 4 monster you control (Transfer its materials to this card).
This card with Xyz material cannot be used as material for an Xyz Summon.
[1] Once per turn, you can detach up to 2 materials from this card; Add "Armored Xyz" cards from your Deck with different names, equal to the number of materials detached.
[2] If the monster this card is equipped to battles an opponent's monster, double any battle damage it inflicts.
Full Armored Dark Knight Lancer
Rank 7 WATER
Aqua / Xyz / Effect
3 Level 7 monsters
Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" using a Rank 5 or 6 monster you control (Transfer its materials to this card.)
[1] Gains 300 ATK for each Xyz material attached to this card, also gains 300 ATK for each Equip card equipped to this card.
[2] Once per turn; you can target 1 "Xyz" card in your GY; Add it to your hand.
[3] Once per turn, if an Equip card is equipped to a monster you control: You can attach 1 monster your opponent controls to this card as material.
Xyz Entrust
Normal Spell
You can only activte this card once per turn.
[1] Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make the Levels of up to 2 monsters you control become 3 or 5 until the end of the turn.
[2] You can banish this card from your GY (except the turn this card was sent to the GY), then target 1 Xyz monster you control that is being treated as an Equip Spell; Special Summon it.
Full Armored Xyz
Normal Trap
[1] If you control an Xyz monster: Immediately after this effect resolves, Xyz Summon 1 Xyz monster.
[2] You can banish this card from your GY, then target 1 Xyz monster you control; Equip to the target, 1 other Xyz monster from your GY or face-up field as an Equip Spell with the following effects.
● The Equipped monster gains ATK equal to this card's ATK.
● If the Equipped monster would be destroyed by battle or card effect, you can destroy this card instead.
T.G. Rocket Salamander
Level 1 FIRE
Pyro / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] You can Tribute 1 "T.G." monster you control; Special Summon 1 "T.G." monster from your Deck with a different name to the Tributed monster.
[2] If you control a Machine "T.G." monster; You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but its effects are negated.
T.G. Mighty Striker
Level 2 EARTH
Warrior / Synchro / Tuner Effect
1 Tuner + 1 non-Tuner monster
You can only use each of the [1] [3] effects of this card once per turn.
[1] If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand.
[2] Once per turn, during your opponent's Main Phase (Quick Effect): You can immediately after this effect resolves, Synchro Summon using monsters you control, including this card.
[3] If this card is sent from the Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.
T.G. Over Dragner
Level 5 DARK
Dragon / Synchro / Effect
1 Tuner + 1+ non-Tuner monsters
You can only use the [1] effect of this card once per turn.
[1] If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of the turn, except "T.G." monsters.
[2] If this card on the field is destroyed: Draw 1 card.
T.G. Grave Blaster
Level 12 EARTH
Machine / Synchro / Effect
1 Synchro Tuner + 2+ non-Tuner Synchro monsters
Must be Synchro Summoned.
[1] During either turn, you can target 1 monster on the field that was Special Summoned from the Extra Deck (Quick Effect); Banish it. You can use this effect a number of times each turn, up to the number of non-Tuner Synchro monsters used for this card's Synchro Summon.
[2] Once per turn, if a monster(s) is banished face-up: You can target 1 of them; Special Summon it to your side of the field, ignoring its Summoning Conditions.
T.G. Break Remitter
Normal Spell
You can only use 1 of the [1] [2] effects of this card once per turn, and only once that turn.
[1] Discard 1 card; Add 2 "T.G.'' monsters with different names from your Deck to your hand.
[2] You can banish this card from your GY, then target 1 "T.G" monster in your GY; Shuffle it into your Deck, OR if you control a Machine "T.G." monster, you can add it to your hand instead.
T.G. All Clear
Continuous Spell
You can only use the [3] effect of this card once per turn.
[1] "T.G." monsters you control become Machine type.
[2] During your Main Phase, you can Normal Summon 1 "T.G" monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).
[3] Once per turn, during your Main Phase: You can destroy 1 "T.G." monster in your hand or on your field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand.
T.G. Cross
Counter-Trap
You can only use 1 of the [1] [2] effects of this card once per turn, and only once that turn.
[1] When your opponent activates a Spell/Trap or monster effect while you control a Machine "T.G." monster: You can negate that activation, and if you do, destroy it.
[2] If a Synchro monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field.
Synchro Rumble
Normal Spell
You can only activate this card once per turn.
[1] Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except Synchro monsters.
[2] If a "Crimson Dragon" and/or Level 7 or 8 Dragon Synchro monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.