13 New Cards: T.G. & Full Armor Xyz 13 new cards revealed for Age of Overlord on live stream.

Xyz Armor Torpedo

Rank 3 WATER

Machine / Xyz / Effect

2 Level 3 monsters

You can only use the [2] effect of this card once per turn.

[1] Cannot attack, unless this card has material attached to it.

[2] You can detach 2 materials from this card; Draw 1 card.

[3] Apply the following effects while this card is equipped to a monster.

● If the equipped monster battles, until the end of the damage step, your opponent cannot activate card effects and their face-up monster's effects are negated.

● If the equipped monster is an Xyz monster, your opponent cannot target it with card effects.

 

Xyz Armor Fortress

Rank 5 WATER

Machine / Xyz / Effect

2 Level 5 monsters

Once per turn, you can also Xyz Summon "Xyz Armor Fortress" using a Rank 3 or 4 monster you control (Transfer its materials to this card).

This card with Xyz material cannot be used as material for an Xyz Summon.

[1] Once per turn, you can detach up to 2 materials from this card; Add "Armored Xyz" cards from your Deck with different names, equal to the number of materials detached.

[2] If the monster this card is equipped to battles an opponent's monster, double any battle damage it inflicts.

 

Full Armored Dark Knight Lancer

Rank 7 WATER

Aqua / Xyz / Effect

3 Level 7 monsters

Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" using a Rank 5 or 6 monster you control (Transfer its materials to this card.)

[1] Gains 300 ATK for each Xyz material attached to this card, also gains 300 ATK for each Equip card equipped to this card.

[2] Once per turn; you can target 1 "Xyz" card in your GY; Add it to your hand.

[3] Once per turn, if an Equip card is equipped to a monster you control: You can attach 1 monster your opponent controls to this card as material.

 

Xyz Entrust

Normal Spell

You can only activte this card once per turn.

[1] Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make the Levels of up to 2 monsters you control become 3 or 5 until the end of the turn.

[2] You can banish this card from your GY (except the turn this card was sent to the GY), then target 1 Xyz monster you control that is being treated as an Equip Spell; Special Summon it.

 

Full Armored Xyz

Normal Trap

[1] If you control an Xyz monster: Immediately after this effect resolves, Xyz Summon 1 Xyz monster.

[2] You can banish this card from your GY, then target 1 Xyz monster you control; Equip to the target, 1 other Xyz monster from your GY or face-up field as an Equip Spell with the following effects.

● The Equipped monster gains ATK equal to this card's ATK.

● If the Equipped monster would be destroyed by battle or card effect, you can destroy this card instead.

 

T.G. Rocket Salamander

Level 1 FIRE

Pyro / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] You can Tribute 1 "T.G." monster you control; Special Summon 1 "T.G." monster from your Deck with a different name to the Tributed monster.

[2] If you control a Machine "T.G." monster; You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but its effects are negated.

 

T.G. Mighty Striker

Level 2 EARTH

Warrior / Synchro / Tuner  Effect

1 Tuner + 1 non-Tuner monster

You can only use each of the [1] [3] effects of this card once per turn.

[1] If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand.

[2] Once per turn, during your opponent's Main Phase (Quick Effect): You can immediately after this effect resolves, Synchro Summon using monsters you control, including this card.

[3] If this card is sent from the Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.

 

T.G. Over Dragner

Level 5 DARK

Dragon / Synchro / Effect

1 Tuner + 1+ non-Tuner monsters

You can only use the [1] effect of this card once per turn.

[1] If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of the turn, except "T.G." monsters.

[2] If this card on the field is destroyed: Draw 1 card.

 

T.G. Grave Blaster

Level 12 EARTH

Machine / Synchro / Effect

1 Synchro Tuner + 2+ non-Tuner Synchro monsters

Must be Synchro Summoned.

[1] During either turn, you can target 1 monster on the field that was Special Summoned from the Extra Deck (Quick Effect); Banish it. You can use this effect a number of times each turn, up to the number of non-Tuner Synchro monsters used for this card's Synchro Summon.

[2] Once per turn, if a monster(s) is banished face-up: You can target 1 of them; Special Summon it to your side of the field, ignoring its Summoning Conditions.

 

T.G. Break Remitter

Normal Spell

You can only use 1 of the [1] [2] effects of this card once per turn, and only once that turn.

[1] Discard 1 card; Add 2 "T.G.'' monsters with different names from your Deck to your hand.

[2] You can banish this card from your GY, then target 1 "T.G" monster in your GY; Shuffle it into your Deck, OR if you control a Machine "T.G." monster, you can add it to your hand instead.

 

T.G. All Clear

Continuous Spell

You can only use the [3] effect of this card once per turn.

[1] "T.G." monsters you control become Machine type.

[2] During your Main Phase, you can Normal Summon 1 "T.G" monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).

[3] Once per turn, during your Main Phase: You can destroy 1 "T.G." monster in your hand or on your field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand.

 

T.G. Cross

Counter-Trap

You can only use 1 of the [1] [2] effects of this card once per turn, and only once that turn.

[1] When your opponent activates a Spell/Trap or monster effect while you control a Machine "T.G." monster: You can negate that activation, and if you do, destroy it.

[2] If a Synchro monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field.

 

Synchro Rumble

Normal Spell

You can only activate this card once per turn.

[1] Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except Synchro monsters.

[2] If a "Crimson Dragon" and/or Level 7 or 8 Dragon Synchro monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

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