13 New: Battlewasp, Atlantean/Mermail, Puppet, Pride & Soul cards 13 Rage of the Abyss reveals from livestream

Battlewasp Assault Rapier

Level 5 WIND

You can only use each of the [1] [2] effects of this card once per turn.

[1] If you control no monsters or all monsters you control are Insect monsters: You can discard 1 other Insect monster; Place 1 "Battlewasp Wind" from your Deck into your Spell/Trap Zone, face-up, then Special Summon this card from your hand, also for the rest of the turn, you cannot Special Summon monsters from the Extra Deck, except Insect monsters.

[2] You can banish this card from your GY; Reduce the Level of 1 Insect monster you control by 1.

 

Battlewasp Wind

Continuous Spell

You can only activate this card once per turn.

[1] Up to twice per turn, if a "Battlewasp" monster(s) is Normal or Special Summoned to your field; You can target 1 of them; Add 1 "Battlewasp" monster with lower ATK from your Deck to your hand.

[2] Once per turn: You can target 1 Insect monster you control with a Level; This turn, if you use it as Synchro Material, you can treat it as a Tuner.

 

Armed Swarm

Normal Spell

You can only activate this card once per turn.

[1] Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, then if you Special Summoned from the Deck, send 1 monster you control to the GY, also for the rest of the turn, you cannot Special Summon monsters, except Insect monsters.

[2] If a face-up Insect Synchro monster you control is destroyed by battle or card effect while this card is in the GY: You can banish this card; Add 1 "Summoning Swarm" from your Deck to your hand.

 

Battlewasp - Sachi the Divine Bow

Level 6 WIND

Insect / Synchro / Effect

1 Insect Tuner + 1+ non-Tuner monsters

You can only use the [3] effect of this card once per turn.

[1] If this card is Synchro Summoned: You can treat it as a Tuner.

[2] Once per turn: You can return 1 Continuous Spell you control to the hand; During your Main Phase this turn, you can Normal Summon 1 "Battlewasp" monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).

[3] If this card is sent to the GY as Synchro Material: You can inflict 100 damage for each of your banished "Battlewasp" monsters to your opponent.

 

Battlewasp - Grand Parchizan the Revolution

Level 12 WIND

Insect / Synchro / Effect

1 Tuner + 1+ non-Tuner monsters

You can only use the [3] effect of this card once per turn.

[1] Cannot be destroyed by card effects.

[2] Insect monster you control gain 200 ATK for each of your banished Insect monsters.

[3] If this card is banished: You can Special Summon it, then you can destroy cards your opponent controls, up to the number of your banished Insect monsters, then you can inflict 500 damage for each destroyed card to your opponent.

 

Pride and Soul Ultimate Dragon

Level 12 DARK

Dragon / Fusion / Effect

3 monsters with 2500 ATK or DEF

[1] This Fusion Summoned card cannot be destroyed by your opponent's card effects, also it cannot be targeted by your opponent's card effects.

[2] This Fusion Summoned card gains 4500 ATK/DEF while there are 25 or more cards in your GY.

[3] Once per turn, if there are 25 or more cards in your opponent's GY: You can destroy all cards they control.

 

Marionette's - Puppet Shark

Normal Trap

You can only activate this card once per turn.

[1] Detach 1 material you control, and if you do excavate the top 4 cards of your Deck, and choose 1 them and apply the following effect based on its Type. Place the remainder on the top of your Deck in their original order.

  • Monster/Spell: Add the chosen to your hand.
  • Trap: Set it. It can be activated this turn.

 

Abyssrain, the Atlantean Spirit

Level 3 WATER

This card is always treated as a "Mermail" card.

You can only use each of the [1] [2] effects of this card once per turn.

[1] You send this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or face-up field to the GY; Take 1 Level 7 Fish, Sea Serpant or Aqua monster from your Deck, and either add it to your hand or Special Summon it, also for the rest of the turn, you cannot Special Summon monsters from the Extra Deck, except WATER monsters.

[2] During your opponent's turn (Quick Effect): You can banish this card, then discard 1 card; Draw 1 card.

 

Mermail Shadow Infantry

Level 3 WATER

This card is always treated as an "Atlantean" card.

You can only use each of the [1] [2] effects of this card once per turn.

[1] You can discard 1 card; All WATER monsters you currently control become Level 7 until the end of the turn.

[2] If this card is sent to the GY to activate the effect of a WATER monster; You can Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except WATER monsters.

 

Abyss-Trident

Equip Spell

You can only activate this card once per turn.

You can only activate the [3] effect of this card once per turn.

[1] Special Summon 1 "Atlantean" or "Mermail" monster from your GY, and if you do, equip this card to it.

[2] If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead.

[3] You can banish this card from your GY, then target up to 3 of your banished Fish, Sea Serpant and/or Aqua monsters; Shuffle them into the Deck.

 

Poseidra Abyss the Divine Atlantean Dragon

Rank 7 WATER

Sea Serpant / Xyz / Effect

3 Level 7 monsters

Once per turn, you can also Xyz Summon "Poseidra Abyss the Divine Atlantean Dragon" by using 1 "Atlantean" Xyz or "Mermail" Xyz monster you control as material (Transfer its materials to this card).

[1] Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; Return up to 3 cards your opponent controls to the hand.

[2] If this Xyz Summoned card is sent to the GY: You can discard 1 card; Special Summon 3 Level 3 or lower Fish, Sea Serpant and/or Aqua monsters from your hand and/or GY.

 

Neptabyss, the Mermail King

Link 3 WATER

Sea Sepant / Link / Effect

2+ monsters, including a Fish, Sea Serpant or Aqua monster

You can only use each of the [2] [3] effects of this card once per turn.

[1] Your opponent cannot target WATER monsters this card points to with card effects.

[2] If a WATER monster is sent to the GY to activate a card effect: You can take 1 "Abyss-" Equip Spell from your Deck or GY, and either add it to your hand or equip it to this card.

[3] If this card is destroyed by your opponent: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.

 

Surge of Ocean and Flame

Normal Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] Activate 1 of the following effects.

  • Discard 1 WATER monster, then target 1 face-up monster your opponent controls; Destroy it.
  • Destroy 1 FIRE monster in your hand, then draw 1 card.

[2] If your opponent controls a monster that cannot be Normal Summoned/Set: You can banish this card from the GY, then target 1 Level 7 or 8, WATER or FIRE monster in your GY; Special Summon it.

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