
Floowandereeze Journey Prep
Quick-Play
You can only activate this card once per turn.
Banish 1 Winged-Beast monster from your hand or face-up field; Add 1 "Floowandereeze" Monster or "Floowandereeze" Field Spell form your Deck to your hand, then gain 500 LP.

D/D Gryphon
Level 4 DARK
Pendulum Effect: You can only use this card's Pendulum Effect once per turn.
You can target 1 Fiend monster you control; It gains 500 ATK for each "Dark Contract" Spell/Trap with different names you control and in your GY until the end of the turn, then destroy this card.
Fiend / Pendulum / Effect
You can only use each of the effects of this card once per turn.
If you control a "D/D" Monster: You can Special Summon this card from your hand in Defense Position.
If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; Draw 1 card.
If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon".

Dark Contract with Patents
Field Spell
You can only use the effect of this card once per turn.
If your opponent Special Summons a monster(s) that has the same type (Fusion/Synchro/Xyz/Link) as a "D/D/D" Monster you control: You can inflict 1000 damage to your opponent, also this turn, while this card is on the field, your opponent cannot Special Summon monsters with the same type as that Special Summoned monster(s).
If this card is sent to the GY: You can add 1 "D/D" monster from your GY or face-up Extra Deck to your hand.

D/D/D Headhunt
Normal Trap
You can only activate this card once per turn.
If you control a "D/D/D" Monster: You can target 1 face-up monster your opponent controls; Take control of it until the End Phase of the next turn, but it's effects are negated and it cannot declare an attack, also if it was Special Summoned from the Extra Deck, treat it as a "D/D/D" Monster.

D/D/D Amnesty King Des Machina
Pendulum Effect: You can only use this card's Pendulum Effect once per turn.
If you have a card in your other Pendulum Zone: You can target 1 Pendulum monster you control or in your GY: Special Summon that card in your other Pendulum Zone, and if you do, place the target in your Pendulum Zone.
Fiend / Xyz / Pendulum / Effect
2 Level 10 Fiend Monsters
You can also Xyz Summon "D/D/D Amnesty King Des Machina" by using 1 "D/D/D" Monster you control as material (Transfer its materials to this card).
You can only control 1 face-up "D/D/D Amnesty King Des Machina" in your Monster Zone.
Once per chain, when a monster card your opponent controls, activates its effect: You can detach 2 materials from this card or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's monster to this card as material.
During your Standby Phase: You can place this card into your Pendulum Zone.

Lord of D. -Dictator of Dragons-
Level 4 DARK
Spellcaster / Effect
You can only use each of the effects of this card once per turn.
You can send 1 "Blue-Eyes White Dragon" from your hand or Deck to the GY; Special Summon this card from your hand.
You can discard 1 "Blue-Eyes White Dragon" or 1 card that specifically lists it in its text, then target 1 "Blue-Eyes" Monster in your GY; Special Summon it.
While you control a "Blue-Eyes" Monster, you choose your opponent's attack targets.

Blue-Eyes Jet Dragon
Level 8 LIGHT
Dragon / Effect
You can only use each of the effects of this card once per turn, also they can only be activated if "Blue-Eyes White Dragon" is on your field or in your GY.
If a card(s) on the field is destroyed by battle or card effect, while this card is in your hand or GY: You can Special Summon this card.
Other cards you control cannot be destroyed by your opponent's card effects.
At the start of the Damage Step involving this card: You can target 1 card your opponent controls; Return it to the hand.

Ultimate Polymerization
Quick-Play Spell
You can only activate this card once per turn.
During either Main Phase: Fusion Summon 1 Fusion Monster that lists "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material by shuffling materials from your hand, field and/or GY into the Deck, then you can destroy face-up cards your opponents controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" that were used as material while on the field.

Illusion with Eyes of Blue
Continuous Spell
You can only activate this card once per turn.
You can also activate this card by revealing 1 "Blue-Eyes White Dragon" in your hand; Immediately after this effect resolves, Special Summon 1 monster from your hand.
Once per turn: You can target 1 face-up monster you control; Return it to the hand, then if the returned monster's original name was "Blue-Eyes White Dragon", you can Special Summon 1 monster from your hand, otherwise you can Special Summon 1 "Blue-Eyes" Monster from your hand.

Blue-Eyes Tyrant Dragon
Level 8 LIGHT
Dragon / Fusion / Effect
"Blue-Eyes White Dragon" + 1 Dragon Monster
Must first be either Fusion Summoned or Special Summoned (from your Extra Deck) by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion monster.
Unaffected by Trap effects.
Can attack all your opponent's monsters (once each).
Once per turn, at the end of the Damage Step involving this card: You can target 1 Trap in your GY; Set it.

Guardian Chimera
Level 9 DARK
Beast / Fusion / Effect
3 Monsters with Different Names
Must first be Fusion Summoned using 1 or more monsters from only both your hand and field as material.
You can only use the effect of this card once per turn.
If this card is Fusion Summoned with a Spell Card: You can draw cards equal to the number of Fusion Material that was used from your hand, and if you do, destroy cards your opponent controls, equal to the number of Fusion Material that was used from the field.
Cannot be targeted by your opponent's card effects while "Polymerization" is in your GY.