11 New Cards: Ancient Gear, Lightsworn & Dragon Master Knight Retrain 11 new cards revealed on livestream.

Ancient Gear Dark Golem

Level 8 EARTH

Machine / Effect

You can only use the [2] effect of this card once per turn.

[1] This card's name becomes "Ancient Gear Golem" while on the field or in the GY.

[2] If this card is Normal or Special Summoned: You can add up to 2 "Ancient Gear" cards and/or "Geartown" from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of the turn.

[3] If this card attacks, your opponent cannot activate any Spell/Traps until the end of the Damage Step.

 

Ancient Gear Tanker

Level 4 EARTH

Machine / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, ignoring its Summoning Conditions, except "Ancient Gear Tanker". If your opponent controls a monster, you can Special Summon it from your GY instead.

[2] You can target 1 face-up card you control; Destroy it, also this turn "Ancient Gear Golem" and monsters that mention it gain 600 ATK.

 

Ancient Gear Commander

Level 4 EARTH

Machine / Effect

You can only use each of the [1] [2] [3] effects of this card once per turn.

[1] You can send 1 "Ancient Gear Golem" from your hand, Deck or face-up field to the GY; Immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster.

[2] If you Normal or Special Summon "Ancient Gear Golem": You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring it Summoning Conditions.

[3] You can banish this card from your GY; Place 1 "Ancient Gear" Continuous Trap from your hand onto your field face-up.

 

Ancient Gear Advance

Continuous Spell

You can only activate this card once per turn.

You cannot Set cards the turn you activate this card.

[1] When this card's activation resolves: You can add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance".

[2] Once per turn, you can Tribute 1 monster you control; Draw 1 card, also this turn, you can Normal Summon "Ancient Gear Golem" or Level 5 or higher monsters that mentions it, without Tributing monsters.

 

Ancient Gear Duel

Continuous Trap

You can only use the [2] effect of this card once per turn.

[1] "Ancient Gear Golem" and monsters that mention it, that you control, are unaffected by your opponent's activated monster effects.

[2] If your opponent controls a monster: You can Fusion Summon 1 Fusion monster that mentions "Ancient Gear Golem" by banishing Fusion materials from your field and GY, including "Ancient Gear Golem", also the Special Summoned monster can make up to 3 attacks per Battle Phase.

 

Dragon of Lightsworn

Level 4 LIGHT

Dragon / Effect

You can only use each of the [1] [2] [3] effects of this card once per turn.

[1] If a "Lightsworn" monster is in your GY: You can Special Summon this card from your hand.

[2] If this card is Special Summoned: You can send 1 "Lightsworn" monster from your Deck to the GY, except "Dragon of Lightsworn".

[3] If this card is sent from your Deck to the GY: You can add 1 Dragon monster with 3000 ATK / 2600 DEF from your Deck to your hand.

 

Weiss, Lightsworn Archfiend

Level 4 LIGHT

Fiend / Tuner / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] You can place 1 other "Lightsworn" monster from your hand onto the top of your Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY.

[2] If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Vise, Lightsworn Archfiend"; Special Summon it.

 

Minerva, the Lightsworn of Athena

Level 8 LIGHT

Fairy / Synchro / Effect

1 Tuner + 1+ non-Tuner monsters

You can only use each of the [1] [3] effects of this card once per turn.

[1] If this card is Synchro Summoned: You can send "Lightsworn" monsters with different names to the GY, up to the number of "Lightsworn" monsters used for this card's Synchro Material.

[2] "Lightsworn" monsters you control cannot be banished by card effects.

[3] You can banish up to 4 "Lightsworn" monsters from your GY; Send the top cards of your Deck to the GY, equal to the number of banished monsters.

 

Enlightenment Dragon

Level 10 LIGHT

Dragon / Fusion / Effect

1 "Judgment Dragon" + 1 "Punishment Dragon"

Must be Special Summoned by banishing the above cards you control and/or from your GY.

[1] Once per turn (Quick Effect): You can pay 2000 LP; Banish all other cards from both players' fields and GYs.

[2] During your End Phase: Send the top 4 cards of your Deck to the GY.

[3] If this card is destroyed by your opponent: You can add 1 "Judgment Dragon" and 1 "Punishment Dragon" from amongst your banished cards to your hand, then you can Special Summon both added cards, ignoring their Summoning Conditions.

 

Lightsworn Aegis

Normal Trap

You can only use each of the [1] [2] effects of this card once per turn.

[1] Target face-up cards your opponent controls, up to the number of "Lightsworn" monsters you control; Negate those target's effects until the end of the turn.

[2] If this card is sent from your Deck to the GY; You can Set it.

 

Master of Dragon Magia

Level 12 LIGHT

Dragon / Fusion / Effect

1 "Blue-Eyes Ultimate Dragon" (or 3 "Blue Eyes" monsters") + 1 "Chaos" or "Black Luster Soldier" Ritual monster

Must be Fusion Summoned.

[1] When your opponent activates an effect: You can activate this effect, then for the rest of the turn, you cannot activate this card's effect in response to that card type (Monsters, Spell, Trap); Negate that activation.

[2] If this face-up card leaves the field by your opponent: You can Special Summon from your Extra Deck or GY, 1 "Blue Eyes" monster or 1 "Chaos" Ritual monster.

 

Quarter Century Alt Arts

 

Reinforcement of the Army (artbook alt art)

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