10 New Cards: Last of Lightning Overdrive The remaining Lightning Overdrive cards have come to light.

Pharaonic Guardian Sphinx

Level 8 EARTH

Rock / Effect

You can only use each of the effects of this card once per turn.

Once per turn, during your Main Phase: You can change this card to face-down Defense Position.

If this card is Flip Summoned: You can shuffle all monsters your opponent controls into the deck.

If this card on the field is destroyed by your opponent's card: You can Special Summon 1 Level 5 Rock Monster in face-down Defense Position.

Darkeye Nightmare

Level 4 DARK

Fiend / Effect

You can only use the effect of this card once per turn.

You can banish up to 3 Traps from your GY; Apply the following effect depending on the number banished.

● 1: Draw 1 card, then place 1 card from your hand on the top of your deck.

● 2: Draw 1 card.

● 3: Draw 2 cards, then discard 1 card.

Once per turn, if this card were to be destroyed by battle, you can banish 1 Trap from your GY instead.

Eternal Earth Deity - Carvone

Level 4 EARTH

Fairy / Effect

You can only use 1 of the effects of this card once per turn.

You can Tribute this Normal Summoned card; Add 1 EARTH Fairy Monster from your deck to your hand, except "Eternal Earth Deity - Carvone".

If this card is in the GY: You can send 1 face up Fairy Monster you control to the GY; Place this card on the top of your deck.

Gecko-Newt

Level 2 WATER

Reptile / Effect

You can only use the effect of this card once per turn.

You can banish this card from your GY, then target 1 Reptile Monster you control and 1 face up monster your opponent controls; Apply 1 of the following effects.

● Change them to face-down Defense Position.

● Destroy the monster you control, and if you do, make the opponent's monster's ATK become 0 until the end of the turn.

Fluctuating Mechanism Clockarc

Level 4 DARK

Pendulum Effect: If you control no monsters or only Pendulum Monsters: Apply the following effect depending on this card's Pendulum Zone.

● Left: Reduce this card's Pendulum Scale by 3.

● Right: Increase this card's Pendulum Scale by 4.

During the opponent's Standby Phase: You can Special Summon this card from the Pendulum Zone.

Machine / Pendulum / Effect

If this card is Special Summoned to a Monster Zone, except the Middle Monster Zone, destroy it.

Cannot be destroyed by battle.

During the opponent's End Phase: You can target 1 card in your Pendulum Zone; Destroy it, and if you do, place this card into your Pendulum Zone.

Star Mine

Level 4 FIRE

Pyro / Synchro / Effect

1 Tuner + 1+ non-Tuner Monsters

You can only Special Summon this card once per turn.

If this card is destroyed by the opponent's monster's attack or the opponent's card effect: You can take 2000 damage, then inflict 2000 damage to the opponent.

If a monster(s) in the Monster Zone(s) next to this card is destroyed by the opponent's monster's attack or the opponent's card effect: You can destroy this card and if you do, take 2000 damage, then inflict 2000 damage to the opponent.

Book of Lunar Eclipse

Quick-Play Spell

Discard 1 card, then target 2 monsters on the field; Change them to face-down Defense Position.

One Kuri-way

Normal Spell

You can only activate this card once per turn.

Target 1 Link 1 Monster in the GYs; Return it to the Extra Deck or Special Summon it to the owner's field.

Secret Hotsprings of the Far East

Field Spell

You can only activate this card once per turn.

Once per turn, during Main Phase 2: The turn player can pay 500 LP, then apply the following effects to themselves for the rest of the turn;

● Your Normal and Special Summons cannot be negated.

● Your activated card effects that would Special Summon a monster(s) cannot be negated.

● Your Set cards cannot be targeted by the opponent's card effects, and they cannot be destroyed by the opponent's card effects.

Lottery Fortunes

Normal Trap

Both players shuffle their decks, and if they do, reveal the top card of their deck, and if they do, add the card with the higher ATK to the owner's hand, and send the other card to the GY (Spell/Traps and monsters with ? ATK are treated as 0 ATK).

Otherwise if the ATK of both cards are the same, return those cards to the top of the deck.

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