11 New Cards: Last of Duelist Nexus Duelist Nexus releases in Japan tomorrow

Rescue-ACE Preventer

Level 8 FIRE

Machine / Effect

You can only use each of the [1] [2] [3] effects of this card once per turn.

[1] You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand.

[2] During either turn, while you control another "Rescue-ACE" monster (Quick-Effect); You can target 1 Effect monster your opponent controls; Change it to face-down Defense Position.

[3] If this card is sent to the GY: You can target 1 of your banished non-Level 8 "Rescue-ACE" monsters; Special Summon it.

 

EMERGENCY!

Quick-Play Spell

This card is always treated as a "Rescue-ACE" card.

You can only use each of the [1] [2] effects of this card once per turn.

[1] Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster on your field or in your hand.

[2] During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it.

 

Greeding Jar

Level 3 EARTH

Rock / Flip / Effect

You can only use the [1] effect of this card once per turn.

[1] FLIP: Apply each of the following effects in sequence.

● Excavate cards from the top of your Deck, up to the number of cards your opponent controls, add 1 of them to your hand, send the rest to the GY.

● Send monsters from your Extra Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck.

 

Click & Echo

Level 2 WATER

Sea Serpant / Effect

Cannot be used as Fusion, Synchro or Xyz material.

You can only use the [2] effect of this card up to twice per turn.

[1] Cannot be Tributed while it is in the Monster Zone.

[2] If this card is sent to the GY as Link Material: Special Summon this card to the opposing field of the player that Link Summoned.

[3] While you control this card in the monster Zone that was Special Summoned by this card's [2] effect, reveal your hand.

 

Uruka of the Magical Stars

Level 4 WIND

Beast / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] When exactly 1 monster you control leaves the field by your opponent's card effect: You can banish this card from your hand or GY; Special Summon that monster if it is banished or in the GY, otherwise Special Summon this banished card.

[2] If this card is Special Summoned: You can make it gain 1500 ATK until the end of the next turn.

 

Agnimaru - Candle

Level 4 FIRE

Pyro / Tuner / Effect

You can only use the [1] effect of this card once per turn.

[1] If this card is added to hand, except by drawing it: You can Special Summon it.

[2] Once per chain, and up to thrice per turn, if a monster(s) is sent to your GY: You can increase or decrease this card's Level by 1.

 

Aqua Circular Chorus

Normal Spell

[1] Banish 1 card in your hand, then during your next Standby Phase, you can add up to 2 cards with same name from your Deck to your hand. If your opponent controlled no monsters when you activated this card, for the rest of the turn after this card was activated, you cannot  activate the effects of cards with the same original name as that banished card.

 

Everlasting Ice Grave

Quick-Play Spell

You can only activate this card once per turn

[1] During either Main Phase, if a monster(s) you control leaves the field by your opponent's monster effect, except by beening destroyed: Activate 1 of the following effects.

● End the Main Phase.

● Skip your opponent's next Main Phase 1.

 

Little Operation

Normal Trap

You can only activate this card once per turn.

[1] Declare 2 unused Main Monster Zones in the same column; then apply the following effect, then your opponent can apply it.

● Special Summon 1 Level 2 or lower monster from your hand or Deck to the declared Zone on your side of the field.

 

Turn to Kill

Continuous Trap

[1] During a turn where 10 or more card effects were activated: Special Summon this card as an Effect monster (Cyberse / DARK / Level 10 / ATK/DEF 3000) (It is still treated as a Trap), but Set it during your End Phase.

[2] Once per turn when your opponent activates a card effect, while this card is in the Monster Zone (Quick Effect): Destroy all cards your opponent controls, then Set this card.

 

Crying Cuckoo 

Level 3 FIRE 

Winged Beast / Effect 

You can only use the [1] effect of this card once per turn. 

[1] Activate 1 of the following effects. 

● Destroy this card, then draw 1 card. 

● Discard 1 card, then draw 1 card. 

● During End Phase, draw 1 card.

 

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