Electro Gunner
Level 4 FIRE
Machine / Effect
You can only use the [1] effect of this card once per turn.
[1] If you Normal or Special Summon a FIRE monster: You can Special Summon this card from your hand, then you can send 1 Level 8 Pyro monster from your Deck to the GY.
[2] Once per turn, if you activate a Spell: You can make all FIRE monsters you control gain 300 ATK.
Division
Level 2 FIRE
Machine / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] You can Tribute all "Division" you control; Special Summon up to 2 "Machine Tokens" (Machine / FIRE / Level 1 / 200 ATK/DEF) for each Tributed monster, also when a "Machine Token" is destroyed, inflict 500 damage to your opponent for each destroyed Token.
[2] If this card is banished: You can target any number of Tokens you control; Destroy them.
Oil Drilling
Normal Spell
You can only activate this card once per turn.
[1] Target up to 2 FIRE monsters with different names in your GY; Add them to your hand.
Synchro Creed
Normal Spell
You can only activate this card once per turn.
[1] If there is a Synchro monster on the field: Draw 1 card, then if there are 3 or more Synchro monsters on the feld, you can draw 1 card.
Gathering Light
Continuous Spell
[1] You can banish 2 "Power Tool" Synchro monster(s) and/or Level 7 or 8 Dragon Synchro monster(s) (1 from your field and 1 from your GY), then target 1 card your opponent controls; Destroy it.
[2] Your Level 7 or higher Synchro monsters gain 400 ATK for each of your banished Level 7 or higher Synchro monsters.
[3] Once per turn, when your opponent's monster declares an attack while your Synchro monster is banished: You can negate that attack.
Earthbound Resonance
Continuous Trap
You can only use each of the [1] [2] effects of this card once per turn.
[1] If a monster(s) that was Special Summoned from the Extra Deck is destroyed by card effect: You can target 1 of them; Inflict damage to both players, equal to the half the target's ATK.
[2] When your DARK Synchro monster that was Special Summoned from the Extra Deck is targeted for an attack: You can target 1 card on the field; Destroy it.
Electrode Beast Cation
Level 2 LIGHT
Thunder / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] If this card is Normal Summoned: You can add 1 "Electrode Beast Anion" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 Level 4 or lower Thunder monster, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except LIGHT Xyz monsters.
[2] You can target 1 other Thunder monster you control; This card's Level becomes the same as the target's Level until the end of the turn.
Electrode Beast Anion
Level 2 LIGHT
Thunder / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] If this card is Normal Summoned: You can make it become Level 4, then you can add 1 Spirit Converter from your Deck or GY to your hand.
[2] You can target 1 other card you control; Send both this card and the target to the GY, and if you do, draw 1 card.
Sacrifice Rank Up
Normal Spell
You can only activate this card once per turn.
[1] Target 1 Xyz monster you control; Banish 2 of its Xyz materials, and if you do, Special Summon 1 Xyz monster from your Extra Deck whose Rank is 1 higher than the target, but the Special Summoned monster cannot attack this turn.
Synchro Panic
Continuous Trap
Destroy this card during your 3rd Standby Phase after activation.
[1] You can activate this card if a Synchro monster(s) you control is destroyed by battle or your opponent's card effect: Target 1 of those monsters; Special Summon 1 Tuner and any number of non-Tuner monsters from your GY, whose total Levels equal the target's Level, also those Special Summoned monsters cannot be destroyed by battle or card effects this turn.
[2] While this card is in the Spell/Trap Zone, neither player can Synchro Summon.