Speed Duels Meta Snapshot: May 2019

Speed Duels Meta Snapshot: May 2019

MonoBlueTron    May 30th 2019

Speed Duels are experiencing a critical moment. Two months after an exciting rollout, the initial hype behind the starter deck release has all but evaporated. The first set, Arena of Lost Souls, has been out for 2 months. We’re now firmly in the optimization stage of competitive play. Unfortunately, like early Duel Links, there’s both a buy-in cost and not enough data to figure out what’s good.

6,040   0    5

World Legacy – More Lore

World Legacy – More Lore

todash19    May 28th 2019

Whenever you look at different cards, do you ever notice a monster that seems to be appearing all the time? In the artworks of Mistake, Shared Ride, Mistaken Arrest, and Mistaken Accusation, you can see Sangan on all of those cards. This is not laziness on the part of the Konami design team; in fact, this is part of something called LORE.

3,240   1    8

Dragons and Spellcasters!: A Pendulum Guardragon Deck Guide

Dragons and Spellcasters!: A Pendulum Guardragon Deck Guide

Keebsters    May 24th 2019

Ever since the release of Pendulum Evolution in 2017, Pendulum Magicians have constantly evolved to adapt to the meta. The archetype had a slow start; Zoodiacs rampaged the meta and Magicians barely saw play. However, when Jeff Jones took a UDS after the next banlist, its popularity jumped and has seen play since.

3,000   0    2

Yu-Gi-Oh! Legacy of the Duelist: Link Evolution Card Guide & Tips

Yu-Gi-Oh! Legacy of the Duelist: Link Evolution Card Guide & Tips

YGOPRODeck    May 21st 2019

A quick card guide for Yu-Gi-Oh! Legacy of the Duelist Link Evolution on the Nintendo Switch. Quickly find out which packs provide the best cards to improve your decks! We also have tips on grinding DP and much more!

13,540   0    6

Prank-Kids: Highs, Lows, and Techs

Prank-Kids: Highs, Lows, and Techs

MapleBlade    May 17th 2019

Prank-Kids are an archetype that has been released for about five months in TCG that revolve around Link and Fusion Summoning. There have been only a few tops to the deck, all with differing cards outside of its core. Prank-Kids have a unique mechanic, in which their Main Deck monsters reward the duelist in more Prank-Kids from the deck when used as material, while the Link and Fusion monsters provide resources and protection. Prank-Kids boast consistency and easily come back from board clears. However, it is weak to negation and may have trouble breaking boards. It has a lot of space outside of its core, and can simultaneously draw and deck thin.

1,780   0    3

World Legacy – World Lore

World Legacy – World Lore

todash19    May 15th 2019

Whenever you look at different cards, do you ever notice a monster that seems to be appearing all the time? In the artworks of Mistake, Shared Ride, Mistaken Arrest, and Mistaken Accusation, you can see Sangan on all of those cards. This is not laziness on the part of the Konami design team; in fact, this is part of something called LORE.

4,240   0    17

Flooding the Meta

Flooding the Meta

Keebsters    May 6th 2019

Floodgates are one of the most controversial topics when it comes to the health of the game. Are they healthy? Are they necessary? I’ll be reviewing currently popular floodgates and sharing my thoughts.

2,720   0    6

The Return of Miscellaneousaurus

The Return of Miscellaneousaurus

baMMax    May 4th 2019

“3x Dinosmasher’s” returns. Konami announced on 23 April that Miscellaneousaurus—one of the Dinosaur archetype’s most outstanding playmakers, and also Dinos’ ticket to a disruption-free good time—would be returning to its pre-September 2017 glory.

2,660   0    5

Behind Bars: Tribe-Infecting Virus

Behind Bars: Tribe-Infecting Virus

Yan OCann    May 1st 2019

The Forbidden & Limited List is an item of fascination for many duelists. Whenever the time for a new list rolls around, it becomes the main, if not only, topic of conversation throughout most of the community. Banlist predictions and custom lists litter forums and YouTube. It is the law of the land, determining which decks will rule next.

980   0    4

Are You Playing to Prevent Losing?

Are You Playing to Prevent Losing?

MapleBlade    April 27th 2019

As a duelist, you make hundreds of tiny choices that describe your “playstyle.” Not just the decision of which cards to play, but the way your mind works when committing fully to making a board, holding back, or when to go for game. I am going to make the argument that the best kinds of play are those that have a chance of victory, rather than preventing a loss.

3,200   1    12

0 thoughts on “


  • Avatar
    April 27, 2019 at 11:52 am
    Permalink

    1

    1

    I like the last part about you saying that pretty much if you have cards for common situations and to counter even your own cards if used against you all it takes is luck and the amazing cards you have in a deck can really do the trick and of course if you are going up against let’s say a burn effect deck and you usually keep at least one Nature’s Reflection card i would personally if i knew what the deck i was going against i would have 3 of that card that i keep in my deck to counter those effects and of course take out two others that will most likely not be used in that duel for better chance of the luck xD

To post a comment, please login or register a new account.

YGOPRODeck

506 User(s) Online Join Server