Deck Review: Kristijan Mašic’s Magical Musketeers

Deck Review: Kristijan Mašic’s Magical Musketeers

PlacetMihi    December 14th 2019

Various rogue decks continue to take tops at high-tier events, and not just the Dracos and Pendulums of old. This time, we got to see Kristijan Mašic take Magical Musketeers to the top 32 of YCS Milan. Let’s take a look at his deck and see what he did to get this far.

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Meta Impact: Cosmic Cyclone

Meta Impact: Cosmic Cyclone

Keebsters    December 11th 2019

These days, it isn’t enough to destroy Spells and Traps and send them to the GY. For example, Orcustrated Babel can add itself back to the hand from the GY. Salamangreat Balelynx can protect Will of the Salamangreat from Twin Twisters or Ghost Ogre & Snow Rabbit. However, Cosmic Cyclone banishes these cards with a simple cost of 1000 LP. Since its release in late 2016, this amplified Mystical Space Typhoon has been seeing use through various formats.

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Deck Review: Yobani Martinez’s Gladiator Beasts

Deck Review: Yobani Martinez’s Gladiator Beasts

PlacetMihi    December 2nd 2019

Of all the decks expected to make a showing in the top cut of Pro-Play Tour: Dallas, Gladiator Beasts were probably near the bottom of the list. However, Yobani Martinez defied expectations by placing in the top 8 with Glad Beasts, using a rather unusual variant of it at that. Let’s take a look at the cards and strategies he employed to get so far in the tournament.

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Archetype Review: HEROes!

Archetype Review: HEROes!

PlacetMihi    November 26th 2019

HEROes have been getting a lot help lately. A combination of hot new releases and surprising unlimits of old staples have put the deck in a better place than it’s been in for a few years. In particular, the recent Sao Paulo, Honolulu, and Sacramento regionals have all seen HERO tops, taking first place in Honolulu.

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Gallant Granite: Card Discussion

Gallant Granite: Card Discussion

CloneBoyOllie    November 24th 2019

Rock monsters have seen a variety of success in rogue strategies over the years. They usually have high DEF values and card effects related to being in Defense Position. This includes EARTH monsters with powerful Flip effects, many of which have the ability to Set themselves after being Flip Summoned. A card that supports these strategies was released in Chaos Impact and is able to set up any Rock monster. It is an Xyz monster that can be a useful addition to more than just Rock decks. This card is Gallant Granite.

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Orcustrating A New Gameplan: Why You Should Still Play Orcusts

Orcustrating A New Gameplan: Why You Should Still Play Orcusts

todash19    November 21st 2019

The Orcust deck is still a good deck to play competitively. In this article, I will explain why it is still present in the competitive metagame.

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Future Visions and Mechanical Identity

Future Visions and Mechanical Identity

AlphaKretin    November 11th 2019

Future Visions is a strange card. In the anime, Dark Signer Carly Carmine uses it, who otherwise uses the Fortune Lady archetype. What makes it interesting is that it doesn’t directly support Fortune Ladies at all.

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Why Watts Would Work Well

Why Watts Would Work Well

CloneBoyOllie    November 8th 2019

“Watt” is an archetype of fairly weak LIGHT monsters that have battle effects. These effects activate after attacking directly or when destroyed by an opponent’s card. As nearly every monster can help to disrupt your opponent in some way, they can be useful in control strategies. Whether it’s inflicting direct damage or removing problem cards from the field. With this in mind, I believe Watts could return to the meta in a meaningful way. This article will highlight the reasons why Watts would work well, and how they have an electrifying impact alongside one of the top decks.

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2019’s Hard Pill to Swallow: Hand Traps Suck

2019’s Hard Pill to Swallow: Hand Traps Suck

baMMax    November 5th 2019

Let’s get this out of the way: I’m not saying all hand traps are bad. However, the mentality around hand traps in general has been shifting for a while. The way hand traps are used to impact the game has drastically changed and in this change, yes, most hand traps suck.

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Duel Terminal World Lore – Part 1

Duel Terminal World Lore – Part 1

CloneBoyOllie    November 1st 2019

Duel Terminals were real-life arcade machines that were released during the introduction of Yu-Gi-Oh! 5D’s. These machines offered the chance to play the trading card game with special “DUEL TERMINAL” Edition cards. These cards would be rewarded to the player after every game. Within these games, a narrative was created that tied various monster archetypes together in a world of their own. This series will explain the storylines presented through the Duel Terminals and Yugioh Master Guides.

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