MonoBlueTron April 11th 2018
Invoked Mekk-Knight is the logical conclusion of decks going second. Engineered from the ground-up to lose the die roll, this handtrap-heavy strategy rewards efficient, cautious gameplay. By taking advantage of the Invoked fusions’ flexible material, the deck can turn a poorly-placed Ghost Ogre or a mismatched Master Peace into material for Mechabah. The Mekk-Knights, a suite of powerful beaters, add OTK potential to this otherwise reactive strategy.
6,349 0 1
MonoBlueTron April 3rd 2018
What can possibly be said about Gem-Knight FTK other than a long, deep sigh and a reluctant “game 2?”
While first-turn-kill strategies are usually incredibly fragile, die-roll reliant, and lack a competent backup plan, Gem-Knight FTK is different. It is redundant, has reliable “plan B’s,” and has comparable win-rates going first or second.
6,161 0 3
meepmoto27 March 14th 2018
Magicians traditionally have been a Pendulum deck that leverages high consistency and a variety of Pendulum monsters to summon various Xyz and Synchro monsters. Since the February 2018 Forbidden List forbid several key cards, the deck has changed its strategy.
7,662 0 2
meepmoto27 January 16th 2018
Dinosaurs were one of the most popular decks of 2017. They saw consistent tops from the release of the Dinosmasher’s Fury Structure Deck through to the September 2017 Forbidden List. However, this list seemingly killed the deck’s competitive viability by banning Lithosagym and Denglong and limiting Miscellaneousaurus..
17,416 0 6