Aromage: Fragrant Winds
Deck Primer
"The Aromatherapists work in a unique garden. Fragrant Scents fill the air as they work. Seeming to have effects that are magical in nature. some had posited that it has to do with the small fairy living in the garden. Regardless of the mysterious nature, these scents had led them to be known as 'Aromages'.
The gardeners here are a family of 6. Bergamot and Majoram are the parent,s while Jasmine, Rosemary, Laurel and Canaga are their daughters and Sons. They are aided by Angelica, a fairy of unique magic. Angelica had recently shown the ability to make the gardeners more like themself, empowering those that allow Angelica to bless them a new form."
By all accounts this is pretty standard. Aroma are a Synchro and LP focused deck and as thus I have added cards that help with Synchro summoning or LP (or both)
The general playmakers would be Jasmine, Angelica and Laurel. Jasmine, in adition to being adorable, works to get you a second Normal Summon and a draw. Laurel and Angelica meanwhile have ways to Summon themselves and allow access to Synchro plays. Of the other four, Rosemary works to put monsters in defense, Canaga bounces spells, Majoram banishes form the GY and Bergamot is basically the main deck boss. The women also have ED versions of themselves, enhanced by Angelina's power. Jasmine's is a better playmaker that works for all Plant Decks, Rosemary's buffs the ATK of your board and negates effects and Majoram's searches some importaint Traps.
The traps in question are Humid Winds, Dried Winds and Blessed Winds. Of course I only run the former and latter. Humid lets you search a mage, and Blessed serves as a way to get LP or summon an Aroma monster form the GY.
The spells are also pretty important. Aroma Garden being a field that grants consistent LP and an atk buff to go with Rosemary's, and Aroma Gardening does the same but also lets you get a monster form the deck if you happen to be losing.
Off theme support includes Spore, Rose Princess, White Rose Cloister, Rose Fairy, and Staysailor Romarin. I also run Gingerbread House as a tech for more LP and possible popping of their monsters or making Rosemary's negate a quick effect, Juragedo as a free body that also gets LP and One for One and Super Solar Nutrient for more summoning form the deck.
The Extra Deck, besides the Aromaseraphy monsters, also has the game-breaking Crystron Halqifibrax, as well as Desert Locusts, Trishula, Linkuriboh, Black Rose Dragon, Crossrose Dragon, Ancient Sacred Wyvern, Dawn Dragster, Barricadeborg Blocker, Saryuja Skull Dread, and...that's about it
For the side I actually have 4 open slots so Efect Veiler and Twin Twisters are placeholders. The actual side deck has Red Resonator, Ghost Sister and Spooky Dogwood, Dinowrestler Pankratops, Rose Lover and a 3rd copy of Gardening and Blessed Winds.
This is my Aromage deck, as per usual I appreciate some feedback (though I will preface this by saying that I will eventually acquire Dried Winds.)
The gardeners here are a family of 6. Bergamot and Majoram are the parent,s while Jasmine, Rosemary, Laurel and Canaga are their daughters and Sons. They are aided by Angelica, a fairy of unique magic. Angelica had recently shown the ability to make the gardeners more like themself, empowering those that allow Angelica to bless them a new form."
By all accounts this is pretty standard. Aroma are a Synchro and LP focused deck and as thus I have added cards that help with Synchro summoning or LP (or both)
The general playmakers would be Jasmine, Angelica and Laurel. Jasmine, in adition to being adorable, works to get you a second Normal Summon and a draw. Laurel and Angelica meanwhile have ways to Summon themselves and allow access to Synchro plays. Of the other four, Rosemary works to put monsters in defense, Canaga bounces spells, Majoram banishes form the GY and Bergamot is basically the main deck boss. The women also have ED versions of themselves, enhanced by Angelina's power. Jasmine's is a better playmaker that works for all Plant Decks, Rosemary's buffs the ATK of your board and negates effects and Majoram's searches some importaint Traps.
The traps in question are Humid Winds, Dried Winds and Blessed Winds. Of course I only run the former and latter. Humid lets you search a mage, and Blessed serves as a way to get LP or summon an Aroma monster form the GY.
The spells are also pretty important. Aroma Garden being a field that grants consistent LP and an atk buff to go with Rosemary's, and Aroma Gardening does the same but also lets you get a monster form the deck if you happen to be losing.
Off theme support includes Spore, Rose Princess, White Rose Cloister, Rose Fairy, and Staysailor Romarin. I also run Gingerbread House as a tech for more LP and possible popping of their monsters or making Rosemary's negate a quick effect, Juragedo as a free body that also gets LP and One for One and Super Solar Nutrient for more summoning form the deck.
The Extra Deck, besides the Aromaseraphy monsters, also has the game-breaking Crystron Halqifibrax, as well as Desert Locusts, Trishula, Linkuriboh, Black Rose Dragon, Crossrose Dragon, Ancient Sacred Wyvern, Dawn Dragster, Barricadeborg Blocker, Saryuja Skull Dread, and...that's about it
For the side I actually have 4 open slots so Efect Veiler and Twin Twisters are placeholders. The actual side deck has Red Resonator, Ghost Sister and Spooky Dogwood, Dinowrestler Pankratops, Rose Lover and a 3rd copy of Gardening and Blessed Winds.
This is my Aromage deck, as per usual I appreciate some feedback (though I will preface this by saying that I will eventually acquire Dried Winds.)
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