|Deck Type:||Meta Decks|
|Deck Master:||Chaos Ancient Gear Giant|
|Submission Date:||May 9th 2019|
|YGOPRODeck File Download|
the point of this deck is to go out to Chaos Ancient Gear Giant. your going to be use Trade-In and Hand Destruction most of the time and
side deck we got Ancient Gear Engineer it Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap Card your opponent controls; destroy that target. Next we got Keeper of Dragon Magic If this card is Normal or Special Summoned: You can discard 1 card; add 1 “Polymerization” Normal Spell or “Fusion” Normal Spell from your Deck to your hand. Or it can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your Gy in face-down Defense Position. You can only use each effect of “Keeper of Dragon Magic” once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects. Double Summon it's self explanatory, Foolish Burial Send 1 monster from your Deck to the Graveyard. It's more for overload fusion. Geartown is the feld spell Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. Ancient Gear Fortress During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters. Twin Twisters Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them. Ancient Gear Reborn Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".