AI @Ignistier

Deck Information
Deck Type: Non-Meta Decks
Deck Master: The Arrival Cyberse @Ignister
Submission Date: March 9th 2021
Author: Jerquindal
YGOPRODeck File Download

Best way to say this is if you don't need to normal summon, then do not normal summon.  With that said the best monster you can have in your hand is "Achichi", due to its ability to add any of the other level 4 or lower @ignister monsters to your hand.  Additionally, no matter what the first monster you summon is use it at link material for "Dark Infant," a combo that will leave you +1 in card advantage while also freeing up your main monster zone for "@Ignister"   The next best main deck monster to summon is "Pikari" and for good reason.  It's completely versatile and allows you to add any @ignister spell or trap to your hand.  Adding "When A.I. first Met you" or "A.I.dle Reborn" will allow you to further your combos, but if you already have copies of these in your hand or feel that you don't necessarily need them this turn "RA.Ite of Battle" can be used to prevent "Galaxy-Eyes Prime Photon Dragon,"  "Mekk-Lord Avramax," "Utopia Double," "Borrelsword Dragon," and "Honest" from beating over your monsters during the damage step.  As always once you summon this monster link it away into your extra monster zone, with the preferred monster being "Splash Mage."  "Bururu" is next on the list, and is similar to "Achichi" in effect, but sends cards to the GY rather than hand.  There are several great options for "Bururu's" effect, those being "Pikari" (If you had not summoned one prior), "Gussari" (Which provides protection against monsters with higher attack than you), and "Doyon".  The reason why Pikari and Doyon are great options is because of "Splash Mage's" effect, which allows you to summon any Cyberse monster from your GY in defense position.  Unfortunately, that monster's effect is negated, but "Bururu" is a level 3 tuner with a secondary effect that if it's used as Synchro Material, you can special summon another monster used for the material from the GY (And this time their effect is not negated).  While on this topic it's a good time to bring up "Wind Pegasus;" it's a level 7 Synchro with the effect to target/destroy spells/traps your opponent controls up to the number of "@ignister" monsters you control and if a card you control is destroyed by your opponent, you can banish it from the field or GY to target/shuffle one card they control into the deck.  No to go one with combos, if you used "Doyon" as the other synchro material you can use it to return an "@ignister" monster from your graveyard to the hand, which in most cases the best option would be the first monster you summoned.  At this point, you should have at least 3 monsters on your field, meaning you can now Link Summon "Dark Templar" to the Right Extra Monster Zone (If "Doyon" was used as link material you can add an "@ignister" spell/trap from the GY to your hand).  Here we are nearly done and now if your field is empty you can summon the first monster you summoned at the beginning of this combo anywhere on the field, then immediately after use it to link summon "Dark Infant" in the left-most monster zone of Dark Templar.  This should activate "Dark Templar's" effect to summon as many monsters as possible to zones it points to, in turn activating "Dark Infant's" secondary effect to change its attribute (Preferably Divine) and move an adjacent monster zone (Note when performing this combo do not special summon any dark monsters).  Finally, it's just a matter of summoning a monster of a different attribute than the ones on your field: "Hiyari," "Doshin," and "Gatchiri" can all do on special summon themselves from their hand; "A.I.dle Reborn" can special summon an "@ignister" monster from the GY; if you don't control "Pikari" and have "Backup Secretary" "Cyberse Converter" or "Catch Eve L2" in your hand you can special summon one.  And with that you have all the materials needed to link summon "The Arrival Cyberse @ignister" and more than likely have some support cards ("Wind Pegasus," "Gussari," and/or "RA.I.te of Battle" to ensure that you get a chance to use it.

Toggle Deck List
MonsterGussari @Ignister x2
Gatchiri @Ignister x1
Pikari @Ignister x3
Doyon @Ignister x3
Backup Secretary x1
Bururu @Ignister x3
Cyberse Converter x1
Achichi @Ignister x3
Catche Eve L2 x1
Hiyari @Ignister x3
Donyoribo @Ignister x3
Doshin @Ignister x2
SpellsWhen A.I. First Met You x3
Cynet Mining x3
Reasoning x1
A.I.dle Reborn x3
Ignister A.I.Land x3
TrapsMano A.I. Mano x1
ExtraWind Pegasus @Ignister x2
The Arrival Cyberse @Ignister x2
Transcode Talker x2
Fire Phoenix @Ignister x1
Dark Templar @Ignister x2
Splash Mage x2
Cyberse Wicckid x1
Dark Infant @Ignister x3
SideAsh Blossom & Joyous Spring x1
Micro Coder x2
Cyberse Quantum Dragon x1
Mekk-Knight Crusadia Avramax x1
I:P Masquerena x1
Terraforming x1
TA.I. Strike x2
Infinite Impermanence x2
Underdog x1
Mano A.I. Mano x2
Skill Drain x1
Latest posts by Jerquindal (see all)

5 thoughts on “AI @Ignistier

  • Avatar
    March 9, 2021 at 10:24 pm



    cut the trap
    cut donyoribo
    cut gussari

  • Avatar
    March 10, 2021 at 2:34 pm




    May I ask why you say cut these three, considering the amazing protection they all provide?

  • Avatar
    March 10, 2021 at 2:42 pm



    the trap sucks
    donyoribo sucks
    gussaris extension is unneeded

    this is not amazing protection. those are bad cards and an extender that can mess up your combos

  • Avatar
    March 10, 2021 at 2:43 pm



    I’m gonna say this is Fun Deck, add A.I. Contact since you play 3 field spell also Terraforming in main is better. cut Reasoning and add Monster Reborn. If you play Micro put Cynet Conflict is better. Play Parallel Exceed and Add 1 Light Dragon. 1 Dark Templar is better since you need Dark Infant to trigger.

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