ACKT (via thomasihkim) V0.1

Deck Information
Deck Type: Non-Meta
Deck Master: Malefic Cyber End Dragon
Deck Version: 0.1
Latest Revision Date: 28th November 2016
YGOPRO Deck File Download

ACKT Structure

ackt

Credit to thomasihkim for Deck and Strategy submission.

You all may have seen my RUKT (Rank Up Kaiju Trains) submission recently. Well you can say that this is a step up from that in terms of versatility. Introducing ACKT (Argent Chaos Kaiju Trains)!

Marshalling Field is a great card that lets you summon non-rank 10 xyz monsters while also providing protection from destruction to your machine type xyz monsters, and even searches for Rank-Up-Magic Argent Chaos Force when it is destroyed! Talk about a bargain! The only problem is that it is a trap. That means that you need to set it on the field for one whole turn before you use it…or do you?

Foolish Burial of Belongings + Booby Trap E is a fantastic combo of a search engine that can search for Marshalling Field by sending it to the grave through Belongings and then setting it in your S/T through Booby Trap E. The best part is that by Booby Trap E’s effect, you can use the card that was set on the same turn. Furthermore, this makes it so that Marshalling Field can’t be hit by those pesky Twin Twisters or MST on your opponent’s turn.

The general offensive strategy is the same as RUKT and pretty much most other Train decks: aggro. There are quite a few However, you can burn for some major damage through Strings, Dyson, or Atlandis with this deck as well. You can also put a decent lock on your opponent through CDI + Aegaion as well with the former locking the hand, field, and grave while Aegaion locks the extra.

Depending on your hand you can right away go for an OTK if you go second or set up an OTK turn 1. General turn 1 strategy is to summon Dora so you have a solid wall to help set up everything else. Or just go for the Kaiju Babylon OTK.

For those who may be wondering why Mech Dogoran is there instead of a third Kumongous, it’s due to an effect of Marshalling Field which forces you to only special summon machines. Plus, it’s lvl 8 so it helps with summoning rank 8 monsters, or you can edit its lvl through Marshalling Field to summon whatever you need.

I hope you all enjoy the deck!

Note: I won’t go over anything that is standard for Trains like the Ravenous + Dora, Sins + Dora, or whatever else there is. I’m going to only go over things unique to this deck. Also, I won’t mention everything as I find that the information is better learned if you work to find it yourself. Furthermore, I won’t go over anything in detail that takes more than one turn to set up, though I will mention the monsters necessary for those combos. If you have any questions as to how to set these up or the deck in general please contact me.

Potential Combos
Kaiju Babylon OTK Required Hand Cards:
– Interrupted Kaiju Slumber
– Argent Chaos Force (ACF) OR Foolish Burial of Belongings
– Night Express Knight (NEK)Situational Hand Cards:
– Revolving Switchyard
– Twin TwistersOptional Hand Cards:
– Jizukiru the Star Destroying Kaiju
– Heavy Freight Train Derricrane
– Malefic Cyber End Dragon (MCED)

Required Cards on the Field: None

Steps: If you have Twin Twisters and ACF, use Twisters to clear the backrow by discarding ACF before performing this OTK. You can recycle ACF later by xyz summoning Skypalace Gangaridai. This OTK is more oriented towards being played early in the game (like your 1st or 2nd turn depending on when you go). Start off by using Interrupted Kaiju Slumber to clear the monster zones and summon a Jizukiru (on your side) and a Kumongous (on opponent’s side). Now this can go in one of the following ways.

a.) If you do not have Revolving Switchyard on the field or hand, but you have another Jizukiru, MCED, or Derricrane in your hand, then summon NEK. Xyz summon Gangaridai with the Jizukiru and NEK on the field and then summon the Jizukiru in your hand OR summon the Derricrane or MCED to use for the xyz summon.. Use ACF to make Gangaridai rank up into Skypalace Babylon. Destroy the opposing Kumongous with Babylon. Use Babylon’s effect to detach an overlay unit and attack directly. Finish off by attacking with Jizukiru.

b.) If you do have Revolving Switchyard in your hand or field, set it up and summon NEK. Use Switchyard’s first effect and summon Ruffian Railcar which will become lvl 10. Xyz summon Gangaridai and use ACF to make it Babylon. Finish like you do in (a). Note that it is preferable that you detach Ruffian Railcar just so you can add another train to your hand just in case that your opponent manages to survive.

Total Damage: 2600 + 3800 + 3300 = 9700 LP

Strings + Dora/Sins OTK Required Hand Cards:
– Interrupted Kaiju Slumber OR 1 copy of both Jizukiru and Kumongous
– Argent Chaos Force (ACF) OR Foolish Burial of Belongings
– Night Express Knight (NEK)
– Heavy Freight Train Derricrane (HFTD)Situational Hand Cards:
– Twin Twisters
– Revolving SwitchyardOptional Hand Cards:
– Malefic Cyber End Dragon (MCED)

Required Cards on the Field:
– Booby Trap E OR Marshalling Field (must be set previously)
– Revolving Switchyard

Steps: If you have Twin Twisters and ACF, use Twisters to clear the backrow by discarding ACF before performing this OTK. You can recycle ACF later by xyz summoning Dora or Sins. This OTK can really be played anytime in the game whenever you deem it to be safe. First use Interrupted Kaiju Slumber to clear the field or tribute one monster on the opposing field for Kumongous while you SS Jizukiru. Summon NEK and chain both Revolving Switchyard and HFTD. This will give you 4 lvl 10 monsters. If you have MCED, summon it as well but DO NOT use it for an xyz summon. Summon either Dora or Sins and recycle ACF if it is in the grave. Now activate Marshalling Field or search for it first by using Belongings to send it from the deck to grave and then use Booby Trap E to put it in the S/T zone. Due to Booby Trap E, Marshalling can be activated the turn it was set. Use Marshalling’s effect to make the remaining lvl 10 monsters into lvl 8. Summon Strings with 2 lvl 8 monsters. Use one overlay unit to put a String Counter on all monsters on the field. Use ACF to summon Dark Strings and chain Dora/Sins’s effect to negate its destruction. If you had MCED on the field, then it will deal at least 4000 damage and if not it will deal at least 2400 damage due to Kumongous. Then finish your opponent off by attacking directly.

Total Damage: 2400 + 3300 + 3200 = 8900 (at minimum) LP.

CDI + Aegaion Lock Combo Purpose: CDI locks the opponent’s field, hand, and grave by making effs pointless while also being able to take monsters from them to increase its ATK. Aegaion locks the opponent’s Extra as it makes one type of Extra Deck monster (Fusion, xyz, Synchro, Pendulum) die if the opponent tries to summon it + its eff allows you to banish one.
C6 + anything else Burn Combo Purpose: This technically counts as an OTK combo, but whatever. Steal as many of your opponent’s numbers and then explode into their face as you reduce their life to 100 faster than the speed of light (jk). Then finish off with the other monster next turn.

 

Deck List
Monsters Malefic Cyber End Dragon x1
Jizukiru, the Star Destroying Kaiju x3
Night Express Knight x3
Heavy Freight Train Derricrane x3
Exodius the Ultimate Forbidden Lord x2
Super Anti-Kaiju War Machine Mecha-Dogoran x3
Kumongous, the Sticky String Kaiju x3
Ruffian Railcar x3
Spells Foolish Burial With Belongings x2
Soul Charge x1
Terraforming x3
Foolish Burial x1
Rank-Up-Magic Argent Chaos Force x2
Interrupted Kaiju Slumber x2
Twin Twister x2
Revolving Switchyard x3
Traps Booby Trap E x2
Marshalling Field x2
Call of the Haunted x1
Solemn Strike x2
Extra Cyber End Dragon x1
Number 77: The Seven Sins x1
CXyz Skypalace Babylon x1
Number C9: Chaos Dyson Sphere x1
Skypalace Gangaridai x1
Number 81: Superdreadnought Rail Cannon Super Dora x2
Number 35: Ravenous Tarantula x1
Number C40: Gimmick Puppet of Dark Strings x1
Number 40: Gimmick Puppet of Strings x1
Magical Sea Castle Aigaion x1
Number C6: Chronomaly Chaos Atlandis x1
Number 6: Chronomaly Atlandis x1
Cyber Dragon Infinity x1
Cyber Dragon Nova x1
Side Number 99: Utopic Dragon x1
Royal Decree x1
Imperial Iron Wall x1
System Down x2
Limiter Removal x1
Forbidden Chalice x2
Spell Shattering Arrow x2
Bottomless Trap Hole x1
Vanity’s Emptiness x1
Light-Imprisoning Mirror x2
Skill Drain x1

 

 

Deck Revisions

  • V0.1
    • TBA.
Genesisbits

Genesisbits

Creator and Admin of YGOPRODeck.
Favorite Decks:
- Token Rampage Deck
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Genesisbits

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Genesisbits

Genesisbits

Creator and Admin of YGOPRODeck. Favorite Decks: - Token Rampage Deck - Legendary Fisherman Deck

Discussion

  • thomasihkim
    November 28, 2016 at 1:37 pm
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    I seemed to have made some typos while writing the strategy (ex: “The general offensive strategy is the same as RUKT and pretty much most other Train decks: aggro. There are quite a few However, you can burn for some major damage through Strings, Dyson, or Atlandis with this deck as well.” the words “There are quite a few” should be taken out). Also in the combos, it seems that the heading for Situational Hand Cards got misplaced…

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