ABC Cyber Dragon
Deck Primer
This is a Trinity Format deck. You can read more about Trinity Format here.
The idea behind this deck was both to provide a more solid and streamlined focus for the Cyber Dragon decks I've played in the past and attempt to adapt the strategy to a future where Megafleet will lose a lot of its luster.
The main plan was to create beneficial trades and eliminate threats in the opponent's board while building up to the win condition of the deck, Cyber Dragon Infinity. (To be fair, Infinity himself only came up in two games and in one of them the opponent conceded instantly). The method to accomplish this was, of course, another key card of the deck: Chimeratech Rampage Dragon. Its milling effect is probably the most important thing in this deck because it opens up a lot of lines of play depending on your hand/field/GY. Namely, if summoned during the opponent's turn (with Cyberload Fusion or Necro Fusion for example) you can cheat the 3 summon limit and make infinity by milling Cyber Dragon Herz and Cyber Dragon Drei.
The ABCs exist as an alternative starter engine and potential mills for Rampage, with ABC-Dragon Buster himself being quite a potent threat against a lot of strategies that rely on floating, thus earning the title of the alternative win condition.
As for the co forbidden/semi forbidden cards, unfortunately Infinity and ABC are semi and co respectively, increasing the deck's size substantially. For my second co forbidden I opted for Heavy Storm Duster and, finally, I decided to play trinities of Cyber Dragon Core and Cyber Dragon Herz. Core himself is the starter of the deck and the extra copy both increases consistency of your plays and allows you to be less limited in his use, especially concerning his second effect. The double Herzes are quite interesting in that they provide more opportunities for recycling used Cybers or pseudo-searches with Rampage but they also create a perfect loop as discard fodder. A Herz in hand and one in the GY allows you to plus while using either Dragon Buster's effect or Dark Factory of Mass Production (which also has synergy with the ABC pieces).
Surely, the deck has not reached a perfect state and I'll keep trying to improve it, but for now, that's all folks.
The idea behind this deck was both to provide a more solid and streamlined focus for the Cyber Dragon decks I've played in the past and attempt to adapt the strategy to a future where Megafleet will lose a lot of its luster.
The main plan was to create beneficial trades and eliminate threats in the opponent's board while building up to the win condition of the deck, Cyber Dragon Infinity. (To be fair, Infinity himself only came up in two games and in one of them the opponent conceded instantly). The method to accomplish this was, of course, another key card of the deck: Chimeratech Rampage Dragon. Its milling effect is probably the most important thing in this deck because it opens up a lot of lines of play depending on your hand/field/GY. Namely, if summoned during the opponent's turn (with Cyberload Fusion or Necro Fusion for example) you can cheat the 3 summon limit and make infinity by milling Cyber Dragon Herz and Cyber Dragon Drei.
The ABCs exist as an alternative starter engine and potential mills for Rampage, with ABC-Dragon Buster himself being quite a potent threat against a lot of strategies that rely on floating, thus earning the title of the alternative win condition.
As for the co forbidden/semi forbidden cards, unfortunately Infinity and ABC are semi and co respectively, increasing the deck's size substantially. For my second co forbidden I opted for Heavy Storm Duster and, finally, I decided to play trinities of Cyber Dragon Core and Cyber Dragon Herz. Core himself is the starter of the deck and the extra copy both increases consistency of your plays and allows you to be less limited in his use, especially concerning his second effect. The double Herzes are quite interesting in that they provide more opportunities for recycling used Cybers or pseudo-searches with Rampage but they also create a perfect loop as discard fodder. A Herz in hand and one in the GY allows you to plus while using either Dragon Buster's effect or Dark Factory of Mass Production (which also has synergy with the ABC pieces).
Surely, the deck has not reached a perfect state and I'll keep trying to improve it, but for now, that's all folks.
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Red: 1st Card Draw
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