A Real Triamid Deck (via Badaaron) V0.1

Deck Information
Deck Type: Non-Meta
Deck Master: Triamid Sphinx
Deck Version: 0.1
Latest Revision Date: 4th July 2017
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A Real Triamid Deck Structure

Credit to Badaaron for Deck and Strategy submission.
The main concept you have to understand, and the reason i see so many triamid builds try and fail is the concept that triamids do not make great first turn boards. Almost all Triamid deck builders I know ignore that and try to make triamids into some sort of xyz spam focused first turn stun deck, which is simply not how they should be played. Always keep in mind that triamids establish their boards during the OPPONENTS turn, which is unusual, but it works so much better than trying to make some half assed lockdown board with a deck that can\’t even use half of their effect during your turn. The main strategy revolves around the triamids second effect, which relies on you having a field spell (thats why there are 3 of every field spell + 3 terraforming and 2 demise of the land in here). The 3 Field spells represent offensive power (kinglet), defensive power (fortress) and speed (cruiser). Switching the field spells at appropriate times is the way to make your opponent struggle and take advantage of the field, and if done right, can net you huge plusses during his turn. that grass looks greener comes into play, because it allows you to set up your graveyard with block dragons, sentry soldiers of stones, fodder for triamid pulse and material for block golem which can easily fill up your board and make it a huge pain for your opponent to get around your field. don’t underestimate dancers effect, it can single handedly pull your monsters to insane attack values, whilst shuffling back milled field spells. having 2 dancers on the field at all times is an optimal situation. The xyz monsters are a toolbox, and should only be used in special situations, they should never be your go-to play. Don’t underestimate the power of fortress, the defense boost is enough to make your 2000 wall sentry soldiers into 2500 pains in the ass for your opponent to deal with.

Tl,Dr; The field spells are the heart and soul of the deck, and that grass looks greener turns this deck really explosive, for most effective results abuse the triamids effects to switch out the field spells as often as possible, and net advantage during your opponents turn.

Potential Combos
triamid hunter + triamid dancer while triamid cruiser is on the field 2 draws and a potential permanent 500 atk boost and setup for your opponents turn.
Triamid cruiser + triamid hunter and any triamid/rock monster in general cruiser and hunter allow you for great setup, and if you can’t supply with 2 triamid normal summons per turn, 2 normal summons will at least net you a 1000 point life bonus.
Doki doki + sentry soldier of stone doki doki is a one for one trade, but if you combine it with sentry soldier of stone, you turn it into a plus one.
Needle ceiling/torrential tribute + any triamid and any fieldspell The idea is to use needle ceiling/ torrential tribute and then chain a triamid effect during your opponents turn to switch your current field spell with triamid fortress from your deck, making your monsters indestructible while your opponents field blows up.
Field Spell + triamid combos (switch means using a triamids second effect to fetch a field spell from the deck): 1. cruiser switch into kinggolem, switch into fortress: search any triamid and special summon it, preferably sphinx in defense mode, netting you a at least 3500 defense point boss monster that can’t be destroyed by card effects

2. cruiser switch into fortress switch into kinggolem: search any triamid from your deck, then fetch any triamid from your graveyard, and leave your remaining triamids with an utopia the lightning effect and a 500 attack boost, especially nice after one of your triamids has been destroyed and you want to recover it, bonus utility for searching dancer and hunter in conjunction

3. switch into fortress in response to any destruction effect (including your own) : this protects your triamids from raigekis, dark holes, drancias, or your own needle ceiling and torrential tribute.

4. switch into kinggolem after an attack: the 500 boost is not the best part about this, as soon as kinggolem hits the field, your opponent may not use any effects until the end of the battle, meaning a whiptail drancia will banish nothing

5. switch into anything for mst protection, generally this is forced, but at least you don’t go minus from an mst right?


Deck List
Monsters Triamid Sphinx x2
Gaia Plate the Earth Giant x2
Block Dragon x3
Triamid Master x3
Revival Golem x2
Triamid Hunter x3
Sentry Soldier of Stone x3
Block Golem x3
Triamid Dancer x3
Doki Doki x2
Maxx “C” x1
Spells Galaxy Cyclone x2
That Grass Looks Greener x1
Raigeki x1
Question x2
Ties of the Brethren x2
Soul Charge x1
Terraforming x3
Left Arm Offering x3
Demise of the Land x2
Burial from a Different Dimension x1
Triamid Fortress x3
Triamid Cruiser x3
Triamid Kingolem x3
Traps Needle Ceiling x3
Triamid Pulse x3
Extra Number 55: Gogogo Goliath x1
Number 41: Tapirnysus the Stupor Beast x1
The Phantom Knights of Break Sword x1
Super Quantal Mech Beast Grampulse x1
Soul of Silvermountain x2
Leviair the Sea Dragon x1
Gorgonic Guardian x3
Wind-Up Zenmaines x1
Giant Soldier of Steel x3
Number 49: Fortune Tune x1



Deck Revisions

  • V0.1
    • TBA.

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