
Icejade Ruler Cosmocloa
Level 10 WATER
Aqua / Effect
If there is face-up card in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Ruler Cosmocloa" once per turn this way.
While "Icejade Foundation - Inion Cradle" is on the field, your opponent's monsters cannot activate their effects, except on the turn they a Summoned.
During Damage Calculation involving your battling "Icejade" Monster, your opponent's monster loses 1000 ATK.

Icejade Ejiru
Level 3 WATER
Aqua / Effect
You can only use each of the effects of this card once per turn.
If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand.
When this card is targeted by your opponent's card effect or targeted for an attack: You can Special Summon 1 WATER monster from your hand or GY but return it to the hand during the End Phase, then the first time this turn this card would be destroyed by battle or card effect, it is not destroyed.

Icejade Vessel King Fissure
Level 9 WATER
Aqua / Effect
You can only use the effect of this card once per turn.
You can target 1 WATER monster you control; Equip this card from your hand or field to it.
An "Icejade" Monster equipped with this card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
You can target 1 monster your opponent controls, whose ATK is less than or equal to the DEF of your Equipped monster; Special Summon this card, and if you do, return the target to the hand.

Icejade Foundation - Inion Cradle
Field Spell
You can only activate this card once per turn.
When this card resolves, you can add 1 of your "Icejade" Monsters that is banished or in your GY to your hand.
Once per turn, if a monster(s) is Normal or Special Summoned: You can target 1 WATER monster you control: The target and all monsters your opponent controls lose ATK equal to the original ATK of the target, until the end f the turn.

Icejade Corrosion
Continuous Trap
You can only use each of the effects of this card once per turn.
You can target 1 face-up card your opponent controls; Destroy 1 "Icejade" Monster you control, and if you do negate the target's effect until the end of the turn.
If your WATER monster(s) leaves the field by your opponent's card, except by being destroyed: You can add to your hand or Special Summon from your Deck, 1 "Icejade" Monster.

Swordsoul Grand Heretic - Ryuu-en of the Seven Stars
Level 10 FIRE
Wyrm / Synchro / Effect
1 Tuner + 1+ non-Tuner Wyrm Monsters
You can only use each of the effects of this card once per turn.
If you Synchro Summon a Wyrm Synchro Monster while this card is already on the field: You can draw 1 card.
If your opponent Special Summons a monster(s): You can banish it, and if you do, inflict 1200 damage to your opponent.
When your opponent activates a Spell or Trap effect: You can banish it, and if you do, inflict 1200 damage to your opponent.

Swordsoul Grudge
Continuous Trap
You can only use each of the effects of this card once per turn.
If a card(s) is banished: You can banish 1 Wyrm Synchro Monster or "Swordsoul" card from your hand, Deck, GY or from either face-up field.
If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm / WATER / Tuner / Level 4 / 0 ATK/DEF), also while you control this Token you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters

Branded Apostle
Continuous Spell
When your opponent's monster with 0 ATK and/or 0 DEF activates its effect while you control a Level 8 or higher Fiend Fusion Monster, you can negate that effect.
At the end of the Damage Step of a battle involving 2 monsters with 0 ATK: You can destroy the opponent's monster.