3 New Cards: Crystal Beast

Crystal Protection
Normal Spell
You can only use the [2] effect of this card once per turn.
[1] Target 1 “Crystal Beast” Monster card you control; Destroy it, then Special Summon 1 “Crystal Beast Token” whose Type, Attribute, Level, ATK/DEF are the same as destroyed monster’s original Type, Attribute, Level, ATK/DEF.
[2] If a “Crystal Beast” card is placed into your Spell/Trap Zone (including during the Damage Step), while this card is in the GY: You can banish this card from your GY; Special Summon 1 “Crystal Beast” Monster card from your Spell/Trap Zone.

Crystal Blessing
Normal Trap
You can only use the [2] effect of this card once per turn.
[1] Special Summon up to 2 “Crystal Beast” Monster cards from your Spell/Trap Zone, and if you do, gain LP equal to their total original ATK.
[2] If a “Crystal Beast” card is placed into your Spell/Trap Zone (including during the Damage Step), while this card is in the GY: You can banish this card from your GY; Excavate the top card of your Deck, and if it is a “Crystal Beast” Monster, you can add it to your hand or Special Summon it, otherwise send it to the GY.

Crystal Miracle
Counter Trap
You can only use the [2] effect of this card once per turn.
[1] When a Spell/Trap or monster effect is activated: Destroy 1 “Crystal Beast” card you control, and if you do, negate that activation, and if you do, destroy it.
[2] If a “Crystal Beast” card is placed into your Spell/Trap Zone (including during the Damage Step), while this card is in the GY: You can banish this card from your GY; Place 1 “Crystal Beast” Monster from your hand, Deck or GY, face-up into your Spell/Trap Zone as a Continuous Spell.
Finally crystal beast support!…
Still don’t think it will change much…
Huh, would you look at that… C beast support, granted it bad but Aye it exists
Crystal Miracle is actually not a bad card if the consistency of your C beast deck is high; Might be a considered option once CRYSTAL BEAST is meta (the structure deck will change much).