12 New Cards: Number, Zombie & Reptile

Black Manba
Level 3 DARK
Reptile / Effect
You can only use the [2] effect of this card once per turn.
[1] If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon “Black Manba” this way once per turn.
[2] If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; Send 1 Reptile monster from your Deck to the GY, and if you do, change the target’s Battle Position.

Cursed Avatar Ouroboros
Level 5 / DARK
Reptile / Effect
You can only use each of the [1] [3] effects of this card once per turn.
[1] You can Tribute 1 Reptile monster you control; Special Summon this card from your hand.
[2] Monsters your opponent controls lose 300 ATK/DEF.
[3] You can Tribute 1 monster you control; Your opponent’s monsters lose ATK/DEF equal to the Tributed monster’s original ATK until the end of the turn.

Lamia
Level 4 DARK
Reptile / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] If this card is Normal or Special Summoned: You can add 1 Level 8 Reptile monster from your Deck to your hand.
[2] If this card is banished: You can target 1 Reptile monster you control; It cannot be destroyed by card effects until the end of the next turn.

Grudge of the Poisonous Snakes
Continuous Trap
You can only use each of the [2] [3] effects of this card once per turn.
[1] Your monsters cannot declare an attack nor activate their effects, except for Reptile monsters.
[2] If a face-up Reptile monster(s) you control is sent to the GY or destroyed by battle: You can Special Summon 1 Level 4 or lower Reptile monster from your Deck.
[3] If this card in the Spell/Trap Zone is destroyed: You can return all your banished Reptile monsters to the GY.

Underworld Spearmen, Ghost Lancer
Level 5 / DARK
Zombie / Effect
[1] If only your opponent controls a monster, you can Special Summon this card (from your hand).
[2] Cannot be destroyed by battle, except by a monster Special Summoned from the Extra Deck.
[3] If this card battles a Defence Position monster, inflict Piercing Battle Damage.

Underworld Sleeping Beauty, Ghost Sleeper
Level 3 DARK
Zombie / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] If this card is sent to the GY: You can add 1 “Ghost Fusion” from your Deck to your hand.
[2] You can banish this card from your GY, then discard 1 card, then target 1 of your banished Zombie monsters (except the turn this was sent to the GY); Add it to your hand.

Underworld Winged Dragon, Ghost Wyvern
Level 4 DARK
Zombie / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] If this card is Normal or Special Summoned: You can add 1 “Ghost Fusion” from your Deck to your hand.
[2] During the End Phase of a turn this card was banished: You can add to your hand or Special Summon 1 Level 2 or lower Zombie Tuner monster from your Deck.

Ghost Fusion
Normal Spell
You can only activate this card once per turn.
[1] Fusion Summon 1 Fusion monster from your Extra Deck by using only Zombie monsters you control as material. If your LP is lower than your opponent’s, you can also banish 1 Zombie monster from your hand, Deck or GY as material.

Number Evail
Normal Spell
[1] If only your opponent controls a monster Special Summoned from the Extra Deck: Reveal 4 “Number” Xyz monsters from your Extra Deck with different Ranks, then Special Summon 1 “Number” Xyz monster from your Extra Deck whose “Number” in it’s name equals the total of those 4 monster’s “Number”s (this is treated as an Xyz Summon), and if you do, attach the 4 revealed monsters as material, also you cannot Special Summon monsters while you control that face-up monster, except “Number” monsters.

Sevens Around
Normal Trap
[1] During Damage Calculation involving your monster that has a number between “Number 101” and “Number 107” in its name or in it’s Xyz material’s name: You can banish your monster, (along with all its Xyz materials), also during the End Phase of the turn you activated this card, Special Summon 1 Rank 3 or lower Xyz monster, except a “Number” monster, and if you do inflict damage to your opponent, equal to its original ATK.

Sevens Arrival
Normal Trap
[1] You can Tribute all Xyz monsters you control, then target 1 of your banished Xyz monsters; Special Summon it, then you can attach Xyz monsters that are either banished or in your GY, whose names have a number between “Number 101” and “Number 107”, equal to the number of Tributed monsters +1 to it as material, also during the End Phase of the turn you activated this card, inflict damage to each player, equal to the the number of cards in their hand x300.

Xyz Bento
Normal Trap
[1] If a monster(s) your opponent controls is sent to the GY or destroyed by battle: You can target 1 Xyz monster you control; Attach 1 monster from your opponent’s GY to it.
[2] You can banish this card from your GY, then target 1 monster that was Special Summoned from the Extra Deck; Change it’s Battle Position.
Konami be like: I receive: $500. You receive: a Vennominon searcher and an “unbanish” card.

So uhhhhhh if theirs a ghost fusion wheres are the fusion monsters??????
the zombie stuff is decent as is the reptile stuff, what the fuck is that number card and how can i abuse it to hell and back
this is gonna be fun
*looks at the new barian support*
>
How about you make your own? In fact, I’ll do it for you!

That number card will let me make some incredible stupidity
I like reptiles so cool
The zombie is also kinda neat
I dont think you’d want Vennominon in your hand or am I missing something
you don’t want Vennominon at all