10 New Cards: Last of Lightning Overdrive

Pharaonic Guardian Sphinx
Level 8 EARTH
Rock / Effect
You can only use each of the [2][3] effects of this card once per turn.
[1] Once per turn, during your Main Phase: You can change this card to face-down Defense Position.
[2] If this card is Flip Summoned: You can shuffle all monsters your opponent controls into the deck.
[3] If this card on the field is destroyed by your opponent’s card: You can Special Summon 1 Level 5 Rock Monster in face-down Defense Position.

Darkeye Nightmare
Level 4 DARK
Fiend / Effect
You can only use the [1] effect of this card once per turn.
[1] You can banish up to 3 Traps from your GY; Apply the following effect depending on the number banished.
● 1: Draw 1 card, then place 1 card from your hand on the top of your deck.
● 2: Draw 1 card.
● 3: Draw 2 cards, then discard 1 card.
[2] Once per turn, if this card were to be destroyed by battle, you can banish 1 Trap from your GY instead.

Eternal Earth Deity – Carvone
Level 4 EARTH
Fairy / Effect
You can only use 1 of the [1][2] effects of this card once per turn.
[2] You can Tribute this Normal Summoned card; Add 1 EARTH Fairy Monster from your deck to your hand, except “Eternal Earth Deity – Carvone”.
[2] If this card is in the GY: You can send 1 face up Fairy Monster you control to the GY; Place this card on the top of your deck.

Gecko-Newt
Level 2 WATER
Reptile / Effect
You can only use the effect of this card once per turn.
[1] You can banish this card from your GY, then target 1 Reptile Monster you control and 1 face up monster your opponent controls; Apply 1 of the following effects.
● Change them to face-down Defense Position.
● Destroy the monster you control, and if you do, make the opponent’s monster’s ATK become 0 until the end of the turn.

Fluctuating Mechanism Clockarc
Level 4 DARK
Pendulum Effect: [1] If you control no monsters or only Pendulum Monsters: Apply the following effect depending on this card’s Pendulum Zone.
● Left: Reduce this card’s Pendulum Scale by 3.
● Right: Increase this card’s Pendulum Scale by 4.
[2] During the opponent’s Standby Phase: You can Special Summon this card from the Pendulum Zone.
Machine / Pendulum / Effect
[1] If this card is Special Summoned to a Monster Zone, except the Middle Monster Zone, destroy it.
[2] Cannot be destroyed by battle.
[3] During the opponent’s End Phase: You can target 1 card in your Pendulum Zone; Destroy it, and if you do, place this card into your Pendulum Zone.

Star Mine
Level 4 FIRE
Pyro / Synchro / Effect
1 Tuner + 1+ non-Tuner Monsters
You can only Special Summon this card once per turn.
[1] If this card is destroyed by the opponent’s monster’s attack or the opponent’s card effect: You can take 2000 damage, then inflict 2000 damage to the opponent.
[2] If a monster(s) in the Monster Zone(s) next to this card is destroyed by the opponent’s monster’s attack or the opponent’s card effect: You can destroy this card and if you do, take 2000 damage, then inflict 2000 damage to the opponent.

Book of Lunar Eclipse
Quick-Play Spell
[1] Discard 1 card, then target 2 monsters on the field; Change them to face-down Defense Position.

One Kuri-way
Normal Spell
You can only activate this card once per turn.
[1] Target 1 Link 1 Monster in the GYs; Return it to the Extra Deck or Special Summon it to the owner’s field.

Secret Hotsprings of the Far East
Field Spell
You can only activate this card once per turn.
Once per turn, during Main Phase 2: The turn player can pay 500 LP, then apply the following effects to themselves for the rest of the turn;
● Your Normal and Special Summons cannot be negated.
● Your activated card effects that would Special Summon a monster(s) cannot be negated.
● Your Set cards cannot be targeted by the opponent’s card effects, and they cannot be destroyed by the opponent’s card effects.

Lottery Fortunes
Normal Trap
[1] Both players shuffle their decks, and if they do, reveal the top card of their deck, and if they do, add the card with the higher ATK to the owner’s hand, and send the other card to the GY (Spell/Traps and monsters with ? ATK are treated as 0 ATK).
Otherwise if the ATK of both cards are the same, return those cards to the top of the deck.
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Is it just me or is the hot springs card OP?
Shadolls about to be OP by Lunar
that hot springs card is useless
you have to tribute summon the sphinx
the cards shown on one kuri way already have recursion
darkeye is a retrain of some card, and isnt that good unless played in something like altergeist
Reptiles arent good
Why is konami making so many zone related cards? im not mad at it
th new book is great, didnt need the discard cost tho
im gonna assume that earth eternal deity is getting an archetype so im not calling it trash yet
i like the goblin kid lore
i just realized how broken that field spell is
Gecko-Newt – Finally a good Snake Rain target… RIP Sinister Serpent.
One Kuri-way – Has 50+ targets… only 5 really see play.
Secret Hotsprings of the Far East – Would be good except MP2 only.
Book of Lunar Eclipse – Twin Twister form of Book of Moon.
Darkeye Nightmare – Pretty cool, there are a few ways to SS it, but not great on its own.
Rest are meh.
Gecko Newt could be used in reptilline, I might try that out later
hot springs seems too be the star card here and could be the new mid field breaker
i cant see there atk and def so can you add them in the descriptions’ thank you!.
look them up yourself
What’s the “brokeness” (if I can call it that way) of Secret Hot Springs? I saw some people talking about how broken it is, but I still don’t see the use.
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I actually didn’t see the use yet…. lol
read it
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to help deal w negations. its like the new mid breaker field. All at the cost of your battle phase
well, kinda nice I guess, but I don’t think negating summon specifically is much on meta now…. but its nice still
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It ensures halq, elpy, pisty, Etele, and other cards that sp summon from deck so its better that it looks. Cards that sp summon from the deck are big targets and are always negated
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you realise stopping summons from monsters ensures an easy win?