10 New Cards: Last of Lightning Overdrive

Pharaonic Guardian Sphinx

Level 8 EARTH

Rock / Effect

You can only use each of the [2][3] effects of this card once per turn.

[1] Once per turn, during your Main Phase: You can change this card to face-down Defense Position.

[2] If this card is Flip Summoned: You can shuffle all monsters your opponent controls into the deck.

[3] If this card on the field is destroyed by your opponent’s card: You can Special Summon 1 Level 5 Rock Monster in face-down Defense Position.

Darkeye Nightmare

Level 4 DARK

Fiend / Effect

You can only use the [1] effect of this card once per turn.

[1] You can banish up to 3 Traps from your GY; Apply the following effect depending on the number banished.

● 1: Draw 1 card, then place 1 card from your hand on the top of your deck.

● 2: Draw 1 card.

● 3: Draw 2 cards, then discard 1 card.

[2] Once per turn, if this card were to be destroyed by battle, you can banish 1 Trap from your GY instead.

Eternal Earth Deity – Carvone

Level 4 EARTH

Fairy / Effect

You can only use 1 of the [1][2] effects of this card once per turn.

[2] You can Tribute this Normal Summoned card; Add 1 EARTH Fairy Monster from your deck to your hand, except “Eternal Earth Deity – Carvone”.

[2] If this card is in the GY: You can send 1 face up Fairy Monster you control to the GY; Place this card on the top of your deck.

Gecko-Newt

Level 2 WATER

Reptile / Effect

You can only use the effect of this card once per turn.

[1] You can banish this card from your GY, then target 1 Reptile Monster you control and 1 face up monster your opponent controls; Apply 1 of the following effects.

● Change them to face-down Defense Position.

● Destroy the monster you control, and if you do, make the opponent’s monster’s ATK become 0 until the end of the turn.

Fluctuating Mechanism Clockarc

Level 4 DARK

Pendulum Effect: [1] If you control no monsters or only Pendulum Monsters: Apply the following effect depending on this card’s Pendulum Zone.

● Left: Reduce this card’s Pendulum Scale by 3.

● Right: Increase this card’s Pendulum Scale by 4.

[2] During the opponent’s Standby Phase: You can Special Summon this card from the Pendulum Zone.

Machine / Pendulum / Effect

[1] If this card is Special Summoned to a Monster Zone, except the Middle Monster Zone, destroy it.

[2] Cannot be destroyed by battle.

[3] During the opponent’s End Phase: You can target 1 card in your Pendulum Zone; Destroy it, and if you do, place this card into your Pendulum Zone.

Star Mine

Level 4 FIRE

Pyro / Synchro / Effect

1 Tuner + 1+ non-Tuner Monsters

You can only Special Summon this card once per turn.

[1] If this card is destroyed by the opponent’s monster’s attack or the opponent’s card effect: You can take 2000 damage, then inflict 2000 damage to the opponent.

[2] If a monster(s) in the Monster Zone(s) next to this card is destroyed by the opponent’s monster’s attack or the opponent’s card effect: You can destroy this card and if you do, take 2000 damage, then inflict 2000 damage to the opponent.

Book of Lunar Eclipse

Quick-Play Spell

[1] Discard 1 card, then target 2 monsters on the field; Change them to face-down Defense Position.

One Kuri-way

Normal Spell

You can only activate this card once per turn.

[1] Target 1 Link 1 Monster in the GYs; Return it to the Extra Deck or Special Summon it to the owner’s field.

Secret Hotsprings of the Far East

Field Spell

You can only activate this card once per turn.

Once per turn, during Main Phase 2: The turn player can pay 500 LP, then apply the following effects to themselves for the rest of the turn;

● Your Normal and Special Summons cannot be negated.

● Your activated card effects that would Special Summon a monster(s) cannot be negated.

● Your Set cards cannot be targeted by the opponent’s card effects, and they cannot be destroyed by the opponent’s card effects.

Lottery Fortunes

Normal Trap

[1] Both players shuffle their decks, and if they do, reveal the top card of their deck, and if they do, add the card with the higher ATK to the owner’s hand, and send the other card to the GY (Spell/Traps and monsters with ? ATK are treated as 0 ATK).

Otherwise if the ATK of both cards are the same, return those cards to the top of the deck.

Source

I_Nomad_I
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I_Nomad_I

OCG Sky Striker Trains player.


17 thoughts on “10 New Cards: Last of Lightning Overdrive


  • Avatar
    January 15, 2021 at 6:11 am

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    Is it just me or is the hot springs card OP?

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    January 15, 2021 at 6:44 am

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    Shadolls about to be OP by Lunar

  • Avatar
    January 15, 2021 at 1:11 pm

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    that hot springs card is useless
    you have to tribute summon the sphinx
    the cards shown on one kuri way already have recursion
    darkeye is a retrain of some card, and isnt that good unless played in something like altergeist
    Reptiles arent good
    Why is konami making so many zone related cards? im not mad at it
    th new book is great, didnt need the discard cost tho
    im gonna assume that earth eternal deity is getting an archetype so im not calling it trash yet

  • Avatar
    January 15, 2021 at 1:12 pm

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    i like the goblin kid lore

  • Avatar
    January 15, 2021 at 1:57 pm

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    i just realized how broken that field spell is

  • Avatar
    January 15, 2021 at 2:02 pm

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    Gecko-Newt – Finally a good Snake Rain target… RIP Sinister Serpent.
    One Kuri-way – Has 50+ targets… only 5 really see play.
    Secret Hotsprings of the Far East – Would be good except MP2 only.
    Book of Lunar Eclipse – Twin Twister form of Book of Moon.
    Darkeye Nightmare – Pretty cool, there are a few ways to SS it, but not great on its own.
    Rest are meh.

  • Avatar
    January 15, 2021 at 2:08 pm

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    Gecko Newt could be used in reptilline, I might try that out later

  • Avatar
    January 15, 2021 at 7:04 pm

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    hot springs seems too be the star card here and could be the new mid field breaker

  • Avatar
    January 26, 2021 at 7:42 pm

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    i cant see there atk and def so can you add them in the descriptions’ thank you!. :D

  • Avatar
    January 26, 2021 at 7:43 pm

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    look them up yourself

  • Avatar
    February 1, 2021 at 9:39 pm

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    What’s the “brokeness” (if I can call it that way) of Secret Hot Springs? I saw some people talking about how broken it is, but I still don’t see the use.

  • Avatar
    February 1, 2021 at 9:40 pm

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    I actually didn’t see the use yet…. lol

  • Avatar
    February 1, 2021 at 9:41 pm

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    read it

  • Avatar
    February 1, 2021 at 9:42 pm

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    >
    to help deal w negations. its like the new mid breaker field. All at the cost of your battle phase

  • Avatar
    February 1, 2021 at 10:19 pm

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    well, kinda nice I guess, but I don’t think negating summon specifically is much on meta now…. but its nice still

  • Avatar
    February 1, 2021 at 10:30 pm

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    It ensures halq, elpy, pisty, Etele, and other cards that sp summon from deck so its better that it looks. Cards that sp summon from the deck are big targets and are always negated

  • Avatar
    February 1, 2021 at 10:50 pm

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    you realise stopping summons from monsters ensures an easy win?

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