10 New Cards: Last of Dimension Force 10 new cards revealed for Dimension Force

Midday Sniper

Level 6 EARTH

Warrior / Effect

You can Set this card to your Spell/Trap Zone as a Spell.

During the Standby Phase of the turn after this Set card is destroyed and sent to the GY: You can Special Summon this card, then destroy all your opponent's cards in this card's column.

Absealute Murray

Level 4 WATER

Aqua / Effect

You can only use each of the effects of this card once per turn.

If this card is Normal or Special Summoned: You can send 1 WATER monster from your Deck to the GY, except "Absealute Murray".

During your End Phase: You can Tribute this card, then target 1 WATER monster in your GY, except "Absealute Murray"; Add it to your hand.

Yama Ocotopus Orochi

Level 1 WATER

Sea Serpant / Tuner / Effect

You can also treat this card on the field as Level 8 if you use it as Synchro Material.

A Synchro monster that used this card as material gains the following effect depending on its original Level.

● Level 8 or lower: Gains 800 ATK.

● Level 9 or higher: If this monster attacks a Defense Position monster, inflict Piercing Battle Damage.

Deathly Casket Sarcophagus

Level 4 DARK

Zombie / Effect

You can only use the effect of this card once per turn.

When this monster is destroyed in battle by your opponent's monster: You can take control of your opponent's monster, then it becomes a Zombie monster and it's ATK/DEF become 0.

When your Zombie monster is destroyed in battle by your opponent's monster while this card is in the GY: You can banish this card; Take control of your opponent's monster, then it becomes a Zombie monster and it's ATK/DEF become 0.

Seatbird - Musou Maru

Rank 6 FIRE

Winged-Beast / Xyz / Effect

2 Level 6 Monsters

During the start of your opponent's Battle Phase: Roll a dice, then number Main Monster Zones on both player's fields in a clockwise direction from 1 to 6, starting from the Monster Zone immediately clockwise to this card, then move this card to the Zone equal to the dice roll's result, also if there is a monster already in that Zone, attach it to this card as material (Transfer any materials to this card), then if this card has 6 or more materials, you win the duel. If this card cannot move or the monster cannot be attached as Material, send this card to the GY.

Materiactor Anyuras

Normal Spell

You can only activate this card once per turn.

Detach 1 Xyz Material from your field, then if it is sent to your GY, you can Set it to your field.

Dream Pillow Parasomnia

Equip Spell

You can only use each of the effects of this card once per turn.

During the End Phase: You can destroy the equipped monster.

If this card is sent to the GY by the equipped monster being destroyed: You can Special Summon 1 "Parasomnia Token" (Level 1 / ATK ? / DEF 0) whose Type, Attribute and ATK become the same as those of the destroyed monster's, then equip this card to that token.


Surprise Chain

Quick-Play Spell

You can only activate this card once per turn.

Activate only as Chain Link 2 or higher while all cards in that Chain have a different name, then when resolving this card, apply the following effects depending this card's Chain Link.

● Chain Link 2 or higher: Excavate cards from the top of your Deck, equal to the current Chain Link, and if you do, put them on top of your Deck in any order.

● Chain Link 3 or higher: Send the top card of your Deck to the GY.

Chain Link 4 or higher: Draw 1 card.

Pawnshop's Ledger-book

Normal Trap

Target up to 2 monsters your opponent controls; Banish them until the End Phase, then your opponent gains 1000 LP for each monster banished by this effect.

Vivid Tail

Normal Trap

You can only use 1 of the effects of this card once per turn.

Target 1 card you control; Return it to the hand.

If this card is in the GY: You can target 1 face-up card you control; Set this card, and if you do, return the target to the hand, but banish this card when it leaves the field, also you cannot activate cards with same name as the card returned to the hand by this effect for the rest of the turn.

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