Beginner's Guide to Naturia Runick (November 2022)
Deck Primer
In a Round 4 feature match in YCS Dortmund, Naturia Runick solidly beat Branded Tearlament! It was absolutely facinating to watch Dinh-kha Bui methodically pick apart and control a hyper aggressive deck and out resource it in a grindgame. Watching that series as an avid Naturia player encouraged me to adopt the strategy and make a guide for it, so here it is, a Beginner's Guide to Naturia Runick!
Want to see the deck in action? Scroll to the very bottom for the Youtube video!
ARCHETYPES, ENGINES AND DECKBUILDING
- Forming the bulk of the deck and it's core strategy, Runick cards consist of 20 cards.
3 Tip, 3 Flashing Fire, 3 Freezing Curses, 3 Destruction, 3 Slumber, 2 Smiting Storm, 1 Dispelling, and 2 Fountain. In the Extra Deck there are 2 Hugin, and 1 Geri.
- Forming the deck’s core strategy, the Naturia cards in the Main Deck consist of 12 cards:
3 Camellia, 3 Molcricket, 1 Sunflower, 2 Blessing and 3 Sacred Tree. In the Extra Deck there are 1 Beast, and 1 Barkion.
- The milling and GY manipulation powerhouses of this deck, the Ishizu cards in the maindeck consists of 9 cards:
3 Keldo, 3 Mudora and 3 Kelbek. Keldo and Mudora shuffle GY cards, and Kelbek is a handtrap/mill enabler.
- The anti-GY Bystial package consist of 4 cards:
3 Bystial Magnamhut and 1 Druiswyrm.
COMBOS AND GAMEPLAN
With Runick's draw 3/deck banishing coupled with Naturia's control/resource generation, you should be able to out-resource your opponent in a grind game. Grind games are forced out as you banish your opponent's key cards from deck, control the board/GY, and negate everything with Naturia Sunflower/Beast and Runick spells.
Going first, the gameplan is to set up Runick Fountain, draw 1-4 cards and a level 10 Synchro of choice. A hand that has access to Naturia Molcricket/Camellia + Runick Fountain can accomplish this.
Here is the deck's signature combo, courtesy of Dinh-kha Bui (Top 64 YCS Dortmund) for inventing this combo!- Special summon Hugin from RD with any Runick card.
- Discard any card with Hugin's effect to search for Runick Fountain. (This is best done in draw/standby phase so your opponent cannot Droll you)
- Tribute Molcricket for Camellia. Or if you have Camellia already in hand, normal summon it.
- Activate Camillia's on-summon effect to mill Sacred Tree from deck to grave.
- Sacred Tree searches Blessing.
- Synchro Camellia + Hugin for Stardust Charge Warrior to draw 1 card.
- Activate Naturia Blessing to summon Camellia from GY.
- Synchro Camellia + Stardust Charge Warrior for your level 10 Synchro of choice. I personally go for Chengying, since his synergy with Runick is incredible, he's hard to remove, and he protects your lifepoints and low attack monsters.
- If you have Runick Tip/Slumber, you can activate them turn 1 to trigger Runick Fountain's effect to shuffle back Runick cards in the GY to draw 1-3 cards. If you have extra level 4s, you can make Abyss Dweller or any other rank 4 of choice to further lock down your opponent.
- During your opponent's turn, you can summon Molcricket from your GY when you opponent summons from the extra deck. Molcricket can tribute itself to tag out into Camellia/Sunflower for monster negates, mills, and resource generation.
When discarding cards with Hugin's effect to search Runick Fountain, its ideal to discard Naturia Sacred Tree (Naturia search) and Ishizu cards (Interruption/mills)!
Going second, opponent's boards are broken by interrupting your opponent at key moments with handtraps like the Bystial cards, Ishizu cards and Naturia cards.
Remember, Naturia Molcricket can summon itself from the GY if your opponent summons from the Extra Deck, so you can potentially play turn 1! If you somehow summon Molcricket in this turn 1 situation, tribute Molcricket to summon Camellia + Sunflower, which represents 2 monster negates + 1 search!
If your deck was milled by your opponent, it will help you out on the crack-back during your turn, since a decent GY set-up enables more plays, resources and interruptions for the Naturia player.
When your opponent's turn 1 is complete, you can methodically pick apart your opponent's board depending on which Runick spells you have in your hand. If you can't fully break your opponent's board, you can always summon level 4 Geri, The Runick Fangs, and XYZ summon with another level 4 to stall for time/resources with Bagooska.
Want to see the deck in action? Scroll to the very bottom for the Youtube video!
GENERAL TIPS
- Before milling with Kelbek, try to make and activate Abyss Dweller first so that your opponent doesn't plus with your mills.
- Remember that Runick Fountain can draw cards during your turn AND your opponent's turn! You can theoretically draw 6 cards before it's your turn again (given you have proper GY and hand set-up)! Remember to keep the GY and hand in mind when you use Runick spells.
- Ishizu shufflers effectively shut down Runick Fountain's draw effect since it targets Runick spells in GY to shuffle back into your deck. Try to clear your opponent's GY shufflers before attempting to activate Fountain's draw effect!
- Runick spells skip only 1 battle phase - battle phase is still an option for finishing off your opponent's life points. If your opponent has no more resources and you can attack for game, you can still enter the battle phase after you've skipped one earlier to finish off your opponent!
- Two level 6s -> Beatrice can mill any card from deck. Ideally, Beatrice is used to mill Naturia Sacred Tree for a search. Two level 6 monsters can be summoned with the Bystial cards, or a level 6 synchro summon.
- If you make Chengying, its effect to banish your opponent's card in their field and GY can be triggered as a quick effect by the Ishizu cards, Runick spells and Bystial monsters.
- If you get interrupted too much and you're in a bad position, make Bagooska to stall for resources.
- Decks that counter Tearlaments are usually also bad match-ups for this deck - like Floowandereeze and Dracoslayers (the variant that turbos out Necrovalley). Be sure to side appropriately for those match-ups. Luckily, this deck naturally outs anti-GY floodgates like Macro Cosmos, Necrovalley and Dimension Fissure with Runick spells.
CONCLUDING COMMENTARY
Once again, shoutout to Dinh-kha Bui for inventing Naturia Runick. It's such a fun and cool strategy!
I found this deck personally hard to pilot, since you have to keep track of soooo many things like your GY, your opponent's GY, the amount of resources in hand, whether you can break your opponent's board, what possible combo lines you can do, how much cards you draw, etc. But man, is it fun to play!
Alternative win conditions like controlling and milling your opponent into submission always had a special place in my heart, and Runick cards just made this playstyle competitive!
It's also very cool that Runick cards are from first person perspective - it's like you're DOOMGUY blasting away your enemies, or your Skyrim hero fighting monsters in a fantasy world! Now we can live out our video game imagination in Yugioh!
The play style also kind of reminds me of Sky Striker (rest in pieces Raye T__T), and Runick is the closest I'm going to get to playing that fan-favourite deck this format, since my favourite mecha pilot isn't viable in the meta anymore.
Anyways, Runick Naturia is a viable contender that can comfortably face Tearlaments this meta, and I'm definitely trying this out in Locals and online duels!
GLHF Duelists!
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