It's a Zombie World deck with a ton of discard and many ways to get into the pieces you need while saying "NO" to your opponent. The strat is simple... Set up with Zombie World, Rivalry, Doomking Balerdroch, and Dragoon and you got yourself a solid board. You could use Impermanence in the place of Gravedigger's Trap Hole, but I believe that this card really makes this control deck fly a lot smoother by making your opponent that much weaker for using their hand, grave, or banished monster effects. I also think that Santa Claws would be a good addition to this list because its effect is activated during your opponent's end phase, which is respondable by Doomking and/or Dragoon. Let me know what you all think! Happy Thanks Giving!