The strategy is simple: accelerate out Toon mosnters or R-EDD and protect them to win the game. This is an alteration of my original list, submitted yesterday, which brings in a bit more interaction in-place of main deck card draw. It does also employ the red-eyes fusion package to accelerate out R-EDD, along with a reduction in Comic Hand to add more trap interaction. I'm still trying to decide if main deck Ash is a good move, especially since I've introduced the Toon trap package now--only play-testing will determine that.
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