|Deck Type:||Meta Decks|
|Deck Master:||Twin-Headed Thunder Dragon|
|Submission Date:||26th February 2019|
|YGOPRODeck File Download|
Thunder Dragon Chaos [Trinity, March 2019]
- Easily a favorite deck to play, out of all yugioh decks and formats
- Easy Damage pushes - Can play hyper aggressively
- Lots of Unbound cards
- Can be bricky - Unless you can outgrind, some games can be rough.
- Few maindeck traps means that interacting with the opponent can be rough
This deck has a really smooth learning curve. Even if you've never read a "Thunder Dragon" card in your life, this card is a great place to start in Trinity.
The main gameplan is to gather some early advantage with cards like Baobaboon or Thunder Dragon, then go in for a big push when you see an opening. Don't expect to ever actually OTK with this deck. It is possible, but unlikely (mostly do to opponent having some number of traps, also due to the deck itself). Instead, you want to deal around 2400 damage in the early game, which is enough for two 2800 atk monsters to later with the game with. 2800 is a key number here, since that's the ATK of Angel of Zera, Thunder Dragonduo, and Twin-Headed Thunder Dragon.
Eccentrick Boy is a card which confuses many people. It only has one use: To make Angel of Zera, which gets banished when it leaves the field when Summoned with Eccentrick Boy. This really does sound like a meme, but it's a 2800 ATK monster which essentially can't die once. Even if it does die, you can still banish it to things like Thunder Dragonduo in order to simply resummon it again (on the opponent's turn!).
I'm convinced that Eater of Millions is better for this format specifically than BLS. This is partially because it's less bricky, but mostly because banishing cards face-down can be extremely strong against all of the other meta relevant decks in the format.
This build features Thunder Dragons' Hundred Thunders, though I've rarely found it to be super useful in testing. In theory, getting out 2-3 copies of any level 5 Thunder Dragon is very strong (whether you go for a rank 5 play, straight up damage, or link away one of the Thunder Dragondarks for advantage, it's a lot to gain one card). If it doesn't work for you in testing, you can drop it.
I really do not like Thunder Dragonmatrix at all for this build, since it's largely designed to make the fusion chunguses which are banned. Matrix is basically a do-nothing 0 ATK monster. Sure, it searches itself, but so does Baobaboon, which also nets us a card and can stack dead copies of Thunder Dragon or any other card which we've drawn into. Baobaboon is honestly very stable here: It's both a DARK monster for banishing, as well as a serious consistency buff.
We still play Thunder Dragon Fusion and Twin-Headed Thunder Dragon because:
1) It's 2800 damage, for free, which doesn't conflict with the summon limit
2) We can later search up Zaborg the Thunder Monarch with the Fusion Spell, which is oftentimes enough for game
3) He's frikkin' Twin-Headed Thunder Dragon.
Previously, I had Elder Entity Norden in this deck, in order to make the odd level 7 Synchro (Black Rose Dragon) with a handtrap in the GY. Invoked Raidjin was the other Instant Fusion Target, though Thousand-Eyes Restrict is also playable. The level 5 helps Fusion would help with rank 5 plays, but the package wasn't especially great. The deck has a tonne of Extra Deck space, so it's an option if you like the idea of it. Evilswam Exciton Knight is only here as a rare option to go into when you draw both Black Dragon Collapserpent and White Dragon Wyverburster.
If you want to go nuts on more Chaos monsters, like Chaos Sorcerer, that's very much also an option, but note that it'll decrease your consistency a bit. I think that the deck has enough oomph as-is; more aggression really is not required at all. On the flipside, if you want to play this deck more passively, I'd suggest swapping out the co-forbidden BLS for either Eater of Millions or something like a Solemn Strike. This deck can also maybe warrant playing Solemn Scolding.