Strikeblade with Spell Engines
Deck Primer
In this deck, it requires thinking and strategies to counter your opponent, as well as preparing yourself to protect your field. It is also difficult to sweep a field while also maintaining your resources. Of course, Raigeki is one easy step to clear your opponent's field, but it doesn't necessarily destroyed its spell/traps, which means you'll be opened to any traps/spells your opponent control. In this case, this deck fulfill its its requirements to sweep the field while also maintaining its safety. This deck contains all Strikeblade Archetypes and Spellbook Engine (Spellbook Magician of Prophecy, Spellbook of Secrets, and Spellbook of Knowledges) and Bamboo Sword Engine (Broken Bamboo Sword, Golden Bamboo Sword, and Cursed Bamboo Sword). In fact, it is easy to came across a monster, hopefully any Rei.
Strikeblade Maneuver Afterburner, Strikeblade Maneuver Jamming Waves are the card that takes care of both your opponent's monster, traps/Spells. Jamming Waves can take care of any monsters that "cannot be targeted by card effects" since Jamming Waves doesn't specifically say "target". You can use Afterburner to take care of any powerful monsters like Cyber Dragon Infinity (you have to lure it, or to negate it to destroy it).
Strikeblade Ignition Engage is the very key to this strategy. If you use it, it is an endless loop of drawing one ~ eight from the deck, while also grabbing three cards from the deck itself, which is extremely consistent. IF you don't have any monster in your hand, or any to draw, go for Strikeblade Battlegear Hornet Bit, then one of the two: Strikeblade Battlegear Widow Anchor or Strikeblade Battlegear Eagle Booster. Also, if you want to refresh Strikeblade Valkyrie Kagari and Strikeblade Valkyrie Shizuku, use Strikeblade Battleship Hercules Base to destroy itself via Strikeblade Battle System Multirole, Strikeblade Airspace Area Zero, or Jamming Waves. You can add Call from the Grave to cancel your opponent's Ash Blossom for easy access. It also is a spell, so it is a great addition to your deck. The only unluckiness in this is when you can't afford to draw a card AND cannot summon a monster. This deck requires a lot of practices, strategies, etc. Anyway, this is all I can give for this week.
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Strikeblade Airspace Area Zero
Strikeblade Maneuver Afterburner, Strikeblade Maneuver Jamming Waves are the card that takes care of both your opponent's monster, traps/Spells. Jamming Waves can take care of any monsters that "cannot be targeted by card effects" since Jamming Waves doesn't specifically say "target". You can use Afterburner to take care of any powerful monsters like Cyber Dragon Infinity (you have to lure it, or to negate it to destroy it).
Strikeblade Ignition Engage is the very key to this strategy. If you use it, it is an endless loop of drawing one ~ eight from the deck, while also grabbing three cards from the deck itself, which is extremely consistent. IF you don't have any monster in your hand, or any to draw, go for Strikeblade Battlegear Hornet Bit, then one of the two: Strikeblade Battlegear Widow Anchor or Strikeblade Battlegear Eagle Booster. Also, if you want to refresh Strikeblade Valkyrie Kagari and Strikeblade Valkyrie Shizuku, use Strikeblade Battleship Hercules Base to destroy itself via Strikeblade Battle System Multirole, Strikeblade Airspace Area Zero, or Jamming Waves. You can add Call from the Grave to cancel your opponent's Ash Blossom for easy access. It also is a spell, so it is a great addition to your deck. The only unluckiness in this is when you can't afford to draw a card AND cannot summon a monster. This deck requires a lot of practices, strategies, etc. Anyway, this is all I can give for this week.
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Strikeblade Airspace Area Zero
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