Sprigguns - Consistent and Budget
Deck Primer
This is my most updated version of this deck, my focus here is consistency at most.
Sprigguns lacks consistency and starters, but the Machina mini engine fits perfectly here.
It provides easy access to a rank 4 and a level 8 monster that can loop a lvl 4. Springguns also lacks a good normal summon, and you can use Machina Gearframe in this case (ally birdman can turn into lavalval salamander, or be used to loop the Machina Gearframe if you get ash'ed).
Credits for the machina engine:
https://www.youtube.com/watch?v=uxBEw9L2gMc
The ratios for the main monsters are calculated to achieve better opening hands, with at least:
The handtraps are a cheap way to achieve a minimun protection, that the deck also lacks.
Your standart combo would be a rank 4(either Gear Giant X, Dugares or Sprigguns Merry Maker), and from there you can ramp things.
For the extra deck choices:
The side deck is mostly cards you can possibly use...but arent good.
Bricks not good enough to use in the main deck:
Not good enough Starters:
Not good enough generic cards and extenders:
Have fun, I have scraped this from looking at some things at youtube and testing myself.
Sprigguns lacks consistency and starters, but the Machina mini engine fits perfectly here.
It provides easy access to a rank 4 and a level 8 monster that can loop a lvl 4. Springguns also lacks a good normal summon, and you can use Machina Gearframe in this case (ally birdman can turn into lavalval salamander, or be used to loop the Machina Gearframe if you get ash'ed).
Credits for the machina engine:
https://www.youtube.com/watch?v=uxBEw9L2gMc
The ratios for the main monsters are calculated to achieve better opening hands, with at least:
- A way to activate Vast Desert Gold Golgonda
- Any other Springguns card, but monsters are prefered here
The handtraps are a cheap way to achieve a minimun protection, that the deck also lacks.
Your standart combo would be a rank 4(either Gear Giant X, Dugares or Sprigguns Merry Maker), and from there you can ramp things.
For the extra deck choices:
- Lavalval Salamander and Dugares are your ways of unbricking if anything ever goes wrong(Basically, every single sprigguns monster is a Garnet in essence)
- You can use Vespenate to remove Sprigguns Merry Maker from your field, in order to use the field spell effect again in a third turn scenario;
- Barricadeborg can retrieve your field spell and protect it;
- Knightmare Phoenix to remove backrow;
- Gear Giant X can search for Springgus monsters, usually you want Brothers or Pede, and a Rocky in your Graveyard.
- Number 38 and Borreload are your go to monsters if you need to protect yourself or remove a annoying monster;
- Dingirsu is the best single xyz monster you can summon for this deck. This card is incredible.
The side deck is mostly cards you can possibly use...but arent good.
Bricks not good enough to use in the main deck:
- Supreme Archserpent Golgonda;
- Gearspring Spirit;
- Trade-in;
- Other Sprigguns cards(I'm considering removing Sprigguns Booty as well);
Not good enough Starters:
- Planet Pathfinder - Not needed actually;
- Scrap Recycler - It's Just incompatible, it's also a level 3 EARTH;
- Foolish Burial - Not needed
- Monster Express - Just...Bad and slow;
Not good enough generic cards and extenders:
- Minerva, The exalted Lightsworn - Can actually work with card trooper and machine duplication in a mill variant I'm working on;
- Card Trooper - Same as Minerva;
- Xyz Gift - Situational;
- Black Luster Soldier - Soldier of Chaos - Bad summon conditions;
- Dark Factory of More Production - Good card but too slow. Can make it happen in control variants I guess;
- Rise to Full Height - Equivalent to using 'threatening roar' - Could be good if you use Psyframe Framelord Omega to loop this card.
Have fun, I have scraped this from looking at some things at youtube and testing myself.
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