synergy between these two decks are actually pretty good
I got inspired by the sky striker players who used metalfoes fusion for the draw
basic combos:
your metalfoes can destroy your sky striker field spell and trigger it's effect to get an ace from your deck
from the other way sky strikers can remove the metalfoes traps to help trigger their graveyard effects
going first you can play basic sky striker control
going second try using metalfoes to swing for game
good points: combos and consistency are pretty high, you're also very flexible so though you prefer to go first if nessisary you can easily go second with all of its removal
bad points: you can't exactly "swing for game" as this deck doesn't exactly have many quick ways to win effectively.
edits: some metalfoes have been cut, added handtraps adjusted sky striker ratios hence the feedback from Gio