Pot Picking: What's the Right one for you? Yugioh has certainly made plenty of strong generic draw power spell cards referred to as Pots over the years. As successors to the likes of Pot of Gre

Yugioh has certainly made plenty of strong generic draw power spell cards referred to as Pots over the years. As successors to the likes of Pot of Greed, these cards offer a lot of consistency or draw power with some caveats to consider. How about we take a look at them and see which one fits which types of decks best?
It's worth noting that all of these Pot cards are effective in their own right and have many places they can be slotted into. We'll be covering the three big ones, but some of the other pots also make an appearance.

The Progenitor

Pot of Desires was quite the controversial card when it first came out in TDIL. A lot of players were pretty divided on it, as the cost seemed too hefty at first. As the years went by though, it has solidified itself as one of the best draw Spells currently allowed in the game! All the parentheses are example scenarios.
Feel free to also check out the database if you wanna mess around with these pot spells!
Despite Ash Blossom & Joyous Spring hindering it, plus its deckbuilding limitations, Pot of Desires remains a strong staple to keep in mind.
You can consider using it if your deck can fulfill one or more of the following criteria:
- The deck in question runs plenty of 3-ofs so banishing certain cards is a non-issue OR the cards that you banish won't matter that much. (Pure Zoodiac is a good example; Banishing something like Zoodiac Ratpier or Barrage isn't the end of the world if you get to play.)
- Playing an archetype that can retrieve, benefit from, or manipulate banished cards. (Virtual World for the former two and Gren Maju Da Eiza for the latter)
- Your deck has cards that are only a 1-of but are easy to get to one way or another. (Sky Striker with Multirole or Salamangreat with Sanctuary)
- Valuing the +1 in card economy and playing a deck that wants or needs to see its power cards. (Invoked Dogmatika with Nadir Servant or Triple Tactics Talent)
- Heavy draw power decks that just want a little more push (True Draco). This is relevant because the other pots actually stop you from drawing otherwise.
- Digging for a way out against your opponent's current setup. The rest of your cards in the deck won't matter if you'll never get to them.

Expensive Tastes

Pot of Extravagance is another wild card that permanently changed deckbuilding altogether, released in SAST! Extravagance is a lot more restrictive, but in the right decks it's a free Pot of Greed with very few downsides.

The way Extrav works is that it has to be the first card you use at the start of your Main Phase 1, so it can be a little cumbersome. Banishing a 3-of may also prove a problem.
Small issues aside, it's quite the powerhouse, and here are
some guidelines to see if your Deck can play it:
Fun side note: A cool trick with Extrav is firing it as Chain Link 1, your opponent uses Ash Blossom, then you use Gamma!
- The deck is able to run multiple 3-of cards in the Extra Deck and needs to dig for resources and cards to either get going or to get back into the game. (Altergeist with 3 Hexstia, the chances are pretty low with a 4.4% chance to banish all three. Ancient Warriors with their 3 Double Dragonlords Oath and a bunch of auxiliaries.)
- You have a decent amount of consistency and can get to your core cards by not drawing them. (Dinosaurs appreciate the heavy draw power, the ability to bait Ash from the opponent, and have 3 Fossil Dig so consistency isn't an issue.)
- Being unable to afford banishing cards in the Main as it kills grind game or combos while losing ED cards isn't too bad by comparison.
(Subterror Guru control, as you wouldn't want to banish cards like Fiendess, Guru, or Hidden City)
- Having enough Main Deck threats presence where losing your Extra Deck cards doesn't matter at all. ( U.A's threats are found in the main and can happily run Extrav to see more cards to work with.)

Dual Ponder

Pot of Disparity is a game-changer due to the consistency it gives to so many decks. This lets you select and choose the best one depending on the situation. While only card neutral in terms of advantage, this is extremely powerful due to the card being guaranteed. You also don't have to always banish 6, removing 3 can prove to be fine too.
It still does have its own caveats (halved damage, no drawing for the turn), so let's see what are some things to think about if you're considering Disparity:
- If you're playing a deck that does care about certain ED cards, but have slots that are expendable. (Madolche is a big one, being able to give up their other ED cards to dig for Pettingcessour or Magileine)
- The deck needs to see a specific card to perform at its fullest. (Mystic Mine with itself, or cards like Goddess Skuld's Oracle for that deck. Lair of Darkness, as they need the field or Lilith / a strong tribute enabler. Special mention goes to Generaider as well, due to relying on Boss Stage for their gameplan.)
- If you run a good number of blowout cards either in the Main or Side, as Disparity can dig hard by looking at the top 6. (Dark Ruler No More, Evenly Matched, Harpie's Feather Duster)
- Similar to Extravagance, strategies that don't care about their ED at all can make great use of this card. (Evil Eye as the power of the deck mostly lies between Serziel and the flexible Spell and Trap lineup.)

Miscellaneous Details

Deckbuilding with pots is interesting since there's a variety of ways on how to approach it. You're not limited to just one type of pot, nor is there a best "pot" to run (for the most part). Metagame trends can shift and new ideas are a constant factor.
This debate usually comes up between Extravagance or Disparity. Decks like Subterror Guru Control or Dragonmaids are capable of running either, and it's up to your preference or how you want to go about it.
It's also possible that you're able to run two pots in a deck! Sounds a bit weird, but let's look into it further. For example, let's take a look at Virtual World who in the OCG runs both Desires and Disparity.
They're able to either just see 1 of the Pots, and if they ever draw 2, simply use one and Virtual World Gate - Qinglong discards the other.
By extension, the same logic would apply to Extravagance/Disparity, though it's worth noting that Extrav/Desires don't play nice with one another.
Both Pot of Duality and Pot of Avarice are specific, but still good cards that can shine in piles that make the most out of their talents. Pure Zoodiac is able to cash in on Avarice for insane consistency and grind! Did someone say more Divine Arsenal AA-Zeus - Sky Thunder?
Duality doesn't conflict with Disparity, so if you don't need to SS you could be sifting through 9 cards!
On the flip side, there are decks that can't use the pots but are still fine. Dragon Link has too many important one-ofs that would mess with the pots, Drytron has no need to do so and works fine. Extra Deck Monarchs would have their deck in shambles if you choose to try it out.

Conclusion

At the end of the day, it's up to your judgment and call on what to do with the pot cards. I hope you enjoyed this guide and feel free to let me know what's your favorite pot in the list? Until next time!

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