Paleozoic Frog Beast 1.0
Deck Primer
This is the first prototype of a paleozoic deck including one or more synchro plays. Don't take the lists too seriously, it's just a skeleton.
As a paleozoic frog player I think that one of the biggest problem of the deck is that we can't always end our board with Toadally Awesome.
Toadally Awesome is a strong card that gives us an omni-negate that could stop strong combo piecies of the opponent or just protects our board or more importantly here our backrow. Cards like Absolute King Back Jack and Rise to Full Height already help a lot against s/t removals, but we aren't always be able to recover.
I think that Herald of the Arc Light could help the deck offering the same Toadally Awesome's protection.
The key card behind this idea is Hop Ear Squadron. It can special summon itself from hand targeting a monster on our field during the opponent main phase and after that synchro summoning using it an the targeted monster. The plan is to put on board a paleozoic trap monster(really easy to do in the paleo rise/mill build) then during your opponent main phase summon Herald of the Arc Light.
Melffy Catty is here in order to search Hop Ear Squadron and it's also a level 2 body for xyz summons.
As I said earlier, this is only a list to show the idea or the deck. In the side I put some techs I'll test. I think I'll cut the frog engine.
Put suggestions in the comments and stay tuned for next updated builds!
As a paleozoic frog player I think that one of the biggest problem of the deck is that we can't always end our board with Toadally Awesome.
Toadally Awesome is a strong card that gives us an omni-negate that could stop strong combo piecies of the opponent or just protects our board or more importantly here our backrow. Cards like Absolute King Back Jack and Rise to Full Height already help a lot against s/t removals, but we aren't always be able to recover.
I think that Herald of the Arc Light could help the deck offering the same Toadally Awesome's protection.
The key card behind this idea is Hop Ear Squadron. It can special summon itself from hand targeting a monster on our field during the opponent main phase and after that synchro summoning using it an the targeted monster. The plan is to put on board a paleozoic trap monster(really easy to do in the paleo rise/mill build) then during your opponent main phase summon Herald of the Arc Light.
Melffy Catty is here in order to search Hop Ear Squadron and it's also a level 2 body for xyz summons.
As I said earlier, this is only a list to show the idea or the deck. In the side I put some techs I'll test. I think I'll cut the frog engine.
Put suggestions in the comments and stay tuned for next updated builds!
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