Invoked Souten
Deck Primer
Normally since this deck has a monster that is a 3k beater Armades that also bounces another monster after it attacks (Kongou, Heavenly General of the Souten), this deck would blind second. However, since this deck can make multiple, somewhat lack luster negations and can be used as material for Mechaba blinding first seems viable.
A good starting hand for this deck would be a Souten monster (any is fine, but Koukoku of the Souten Kicks is best for the search for the trap and Yuuhi of the Souten Fists is best for fusion plays) and Souten Calling. Calling can summon up to 5 Tokens which is broken, but you can only fusion summon from the extra deck for the rest of the turn. If you have Koukoku on the field when Calling is activated you can summon 2 Gaiun of the Souten Kicks and have 1 live negate for your opponent's turn. If you have Yuuhi of the Souten Fists, you can make the Armades (Kongou) and a Gaiun with a live negate. If you have Invocation and Aleister, you can then banish an extra token on the field (yes this is legal) or a Souten in the grave to make Mechaba.
Koukoku searches your Souten Traps. Two as One is garbage but it searches Souten monsters and it is a Set Rotation target. Meltdown is your other field spell and it searches Aleister. ROTA is actually needed in this deck since there are only 2 unique maindeck Souten monsters and you kind of have to see them in order to get negates.
Your interruptions are Ash Blossom, PSY-Framegear Gamma, Souten Exorcism, Souten's Duty (it can copy Exorcism), Gaiun of the Souten Kicks, Invoked Mechaba, and Invoked Augoeides.
Going second, Phantazmay and Nibiru are the better hand traps. Impermanence can be sided in for Souten's Duty. Lightning Storm since this deck does not break boards. Kongou and Purgatrio are your damage dealers.
Since there are tokens in this deck, which are normal monsters, you could play things like First of the Dragons which is a Towers, but then you would have to play Polymerization since Invocation doesn't banish for the summon unless it's for an Invoked monster. Or you could play Super Polymerization in a going second build with First of the Dragons and other Super Poly targets.
A good starting hand for this deck would be a Souten monster (any is fine, but Koukoku of the Souten Kicks is best for the search for the trap and Yuuhi of the Souten Fists is best for fusion plays) and Souten Calling. Calling can summon up to 5 Tokens which is broken, but you can only fusion summon from the extra deck for the rest of the turn. If you have Koukoku on the field when Calling is activated you can summon 2 Gaiun of the Souten Kicks and have 1 live negate for your opponent's turn. If you have Yuuhi of the Souten Fists, you can make the Armades (Kongou) and a Gaiun with a live negate. If you have Invocation and Aleister, you can then banish an extra token on the field (yes this is legal) or a Souten in the grave to make Mechaba.
Koukoku searches your Souten Traps. Two as One is garbage but it searches Souten monsters and it is a Set Rotation target. Meltdown is your other field spell and it searches Aleister. ROTA is actually needed in this deck since there are only 2 unique maindeck Souten monsters and you kind of have to see them in order to get negates.
Your interruptions are Ash Blossom, PSY-Framegear Gamma, Souten Exorcism, Souten's Duty (it can copy Exorcism), Gaiun of the Souten Kicks, Invoked Mechaba, and Invoked Augoeides.
Going second, Phantazmay and Nibiru are the better hand traps. Impermanence can be sided in for Souten's Duty. Lightning Storm since this deck does not break boards. Kongou and Purgatrio are your damage dealers.
Since there are tokens in this deck, which are normal monsters, you could play things like First of the Dragons which is a Towers, but then you would have to play Polymerization since Invocation doesn't banish for the summon unless it's for an Invoked monster. Or you could play Super Polymerization in a going second build with First of the Dragons and other Super Poly targets.
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