Invoked kaiju mekk
Deck Primer
This is a go second deck. its horrid going first...
Kaijus clear bosses and set for the mekk-knights, Invoked for more negates power and flexibility. Mekks for overwhelming OTKs if all else fails
This deck is about being smart with your plays. use your opponents cards for more summons (invoked or link) {Brain control / mind control}
Also do know i will educate you like you´ve never played invoked, or mekk-knight decks before so i will state the obvious.
Run down
i suppose there is never a specific play but its a very flexibly deck. 8 handtrap negates / 3 traps (negate´s) , 1 handtrap, 1 monster, 4 kaiju, 2 spells (monster removal) , 1 handtrap, 1 monster, 1 spell (spell/trap removal). and that isn´t including siding or Extra Deck both of which have more. invoked elysium is a monster wipe, Rainbow is monster spell or grave wipe, Augoedes BLS and unicorn are all 1 monster/card pop/removals.
i have the deck sided very specifically the only card id consider removing is the Nibirus for 1 mystic mine & any 1 other tech card
Mystic Mine is for HEROs specifically shuts them down the best of all cards i´ve seen at worst force them to deck out. at best collect your resources lay a different feild spell and OTK
Artifact because most decks that specifically banish die to it
IE: dino´s, Golden castle
Invocation, blue sky, neos fusion & brain control are extras i interchange depending on opponents deck. if they use mostly Extra deck monsters or only end on Extra deck monsters take out brain control and add something else
Ghost bell & ghost ogre these cards i use less than the main deck handtraps but i still use semi often, you could change them for favored techs
nibiru i´ve recently been playing around with but the fact it nukes your feild as well doesn´t go well with this deck. its a first turn card that doesnt have much use after that lightning storm could atleast help a mekk-knights summon nibiru cant even do that
First turn plays (* indicates a new thread of cards)
*Aleister -> Almiraj -> secure gardna -> Mechaba (needs aleister in hand) is the most obvious and one of the few first turn plays
*Aleister -> almiraj -> secure gardna. *Mystic mine (needs aleister & mystic mine in hand) is a play against many spamming decks but doesn´t always work summoning mechaba and then mystic mining is an alternative as well but Secure gardna makes it if they attack your fine and then they have no monster effects
*Aleister -> Almiraj *s/t *Mekk-knights (needs aleister & any mekk-knight) This is okay if your only trying to get bodies on the feild but not good for much else, you can´t even use blue skys effect i only use it if i happen to have infinite impertinence in hand
*aleister-> almiraj -> secure gardna -> mechaba ->Elysium (need aleister & invocation in hand) this is one of the better plays but still a very weak one
this deck sucks going 1st but as long as you survive a round without being OTKed you should have a chance to win
Going 2nd plays
This is really were the deck shines, theres too many plays to list Especially since it doesn´t take into account your opponet´s cards but i´ll list some very basic plays
*purple nightfall -> Blue sky -> 1 / 2 mekk knights (need purple nightfall) this will put bodies on the field for BLS or predaplant verte
*aleister -> Almiraj *set spell *mekk knight * Almiraj / mekk knight -> predaplant (need Aleister & a mekk knight) this will get you rainbow assuming predaplant isnt negated ALWAYS SUMMON RAINBOW LAST to those of you who don´t know. this also links up with the last play as you can summon purple for blue sky then use blue skys effect and later us blue sky to summon predaplant
Magic meltdown -> aleister *Aleister -> any invoked (need alister or magic meltdown) this is obvious but to those who can´t read what meltdown does is put aleister in hand
*Dinowrestler -> pop *Kaiju slumber/ line up their cards *mekk-knights (Dinowrestler <- optional , Need kaiju slumber & mekk knight blue sky or purple knightfall)
another semi obvious play but a useful one
NOTES
brain control / Monster reborn /// neither of these say you cannot use the monsters effect, go ahead and use your opponents monsters effects to aid you just make sure you dispose of the monster before the end of the turn or win if your using brain control
Kaijus clear bosses and set for the mekk-knights, Invoked for more negates power and flexibility. Mekks for overwhelming OTKs if all else fails
This deck is about being smart with your plays. use your opponents cards for more summons (invoked or link) {Brain control / mind control}
Also do know i will educate you like you´ve never played invoked, or mekk-knight decks before so i will state the obvious.
Run down
i suppose there is never a specific play but its a very flexibly deck. 8 handtrap negates / 3 traps (negate´s) , 1 handtrap, 1 monster, 4 kaiju, 2 spells (monster removal) , 1 handtrap, 1 monster, 1 spell (spell/trap removal). and that isn´t including siding or Extra Deck both of which have more. invoked elysium is a monster wipe, Rainbow is monster spell or grave wipe, Augoedes BLS and unicorn are all 1 monster/card pop/removals.
i have the deck sided very specifically the only card id consider removing is the Nibirus for 1 mystic mine & any 1 other tech card
Mystic Mine is for HEROs specifically shuts them down the best of all cards i´ve seen at worst force them to deck out. at best collect your resources lay a different feild spell and OTK
Artifact because most decks that specifically banish die to it
IE: dino´s, Golden castle
Invocation, blue sky, neos fusion & brain control are extras i interchange depending on opponents deck. if they use mostly Extra deck monsters or only end on Extra deck monsters take out brain control and add something else
Ghost bell & ghost ogre these cards i use less than the main deck handtraps but i still use semi often, you could change them for favored techs
nibiru i´ve recently been playing around with but the fact it nukes your feild as well doesn´t go well with this deck. its a first turn card that doesnt have much use after that lightning storm could atleast help a mekk-knights summon nibiru cant even do that
First turn plays (* indicates a new thread of cards)
*Aleister -> Almiraj -> secure gardna -> Mechaba (needs aleister in hand) is the most obvious and one of the few first turn plays
*Aleister -> almiraj -> secure gardna. *Mystic mine (needs aleister & mystic mine in hand) is a play against many spamming decks but doesn´t always work summoning mechaba and then mystic mining is an alternative as well but Secure gardna makes it if they attack your fine and then they have no monster effects
*Aleister -> Almiraj *s/t *Mekk-knights (needs aleister & any mekk-knight) This is okay if your only trying to get bodies on the feild but not good for much else, you can´t even use blue skys effect i only use it if i happen to have infinite impertinence in hand
*aleister-> almiraj -> secure gardna -> mechaba ->Elysium (need aleister & invocation in hand) this is one of the better plays but still a very weak one
this deck sucks going 1st but as long as you survive a round without being OTKed you should have a chance to win
Going 2nd plays
This is really were the deck shines, theres too many plays to list Especially since it doesn´t take into account your opponet´s cards but i´ll list some very basic plays
*purple nightfall -> Blue sky -> 1 / 2 mekk knights (need purple nightfall) this will put bodies on the field for BLS or predaplant verte
*aleister -> Almiraj *set spell *mekk knight * Almiraj / mekk knight -> predaplant (need Aleister & a mekk knight) this will get you rainbow assuming predaplant isnt negated ALWAYS SUMMON RAINBOW LAST to those of you who don´t know. this also links up with the last play as you can summon purple for blue sky then use blue skys effect and later us blue sky to summon predaplant
Magic meltdown -> aleister *Aleister -> any invoked (need alister or magic meltdown) this is obvious but to those who can´t read what meltdown does is put aleister in hand
*Dinowrestler -> pop *Kaiju slumber/ line up their cards *mekk-knights (Dinowrestler <- optional , Need kaiju slumber & mekk knight blue sky or purple knightfall)
another semi obvious play but a useful one
NOTES
brain control / Monster reborn /// neither of these say you cannot use the monsters effect, go ahead and use your opponents monsters effects to aid you just make sure you dispose of the monster before the end of the turn or win if your using brain control
Other Decks on ygoprodeck.com
Login to join the YGOPRODeck discussion!
0 reactions
Cool
0
Funny
0
Angry
0
Sad
0
Comments
Test Hand
Opening Hand
Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
Delete Deck
Are you sure you wish to delete this deck? Once a deck is deleted, it cannot be
retrieved.
Master Duel Cost Breakdown
Export Deck
Export to Image
Export to List
Export to Tabletop Simulator
Export Deck to Master Duel/Neuron
You can export your deck directly from YGOPRODeck to Yu-Gi-Oh! Master Duel or Neuron using our Web Browser extension!
Simply install the extension, and click the button below to export your deck to Master Duel or Neuron! It will bring you to the Official Konami Database. Once there, you can edit a deck and hit the "Import clipboard and save" button!
Price Deck from
Total Estimated Deck Price:
This tool attempts to find the lowest Market Price for each card on .
Card | Qty | Price ea | Card Set |
---|
Prices not found for the following cards:
Download Deck images
This will download all images used in this deck and zip them up for you. This is done on your computer and could take a minute or so to complete so please do not close the page.