Infernoid deck 2021 - MY brother YCS SA attempt
Deck Primer
This is the first guid oa a deck written by my brother, being his YCS remote duel SA choice. I hope you enjoy his guide as much as I do.
Eternal fire
The almighty fire fiends of the great sacred tree are useful once again in this modern format . You can ask why or maybe how, and I will have answers for both questions .
First of all, basically every infernoid is a D. D. Crow, it means that there is no card in GY safe from being banished when these fiends hit the field . On top of that, the archetype’s big monsters can fully clean the field, monsters and back row.
Now, let’s go to how the deck functions and why I built it like that:
MONSTER:
I don’t want to set world on fire crew:
Antra, Harmadik and Patrulea are here to serve as food to the bigger infernoids or for a quick answer to any threat in the field using Decatron . Antra bounces anything, Harmadik destroys one monster and Patrulea destroys one spell/trap, and also, they have the common quick effect of banishing any card in gy, only with a cost to tribute one monster in field (including themselves).
Decatron is here for a lot of reasons (pun with reasoning). Reason 1: Reasoning and Monster Gate, with these two cards you can mill almost fully deck given space to play with almost all the other infernoids, and in the end finish with its summoning and mill the last infernoid that you need. Reason 2, is an excellent fist bait for any interactions that your opponent might have. Reason 3, with the trap Void Feast, always has the chance to summon two of it and a Sjette or one of it and Seistema, in conclusion two of one mill on top of this action. Reason 4, Decatron gains the effect of any infernoid; that's awesome!!
Sjette and Attondel are here because I like them and they are good targets for Void Feast. That 's all.
Seistema is strong for no reason. If it attacks it can banish a card without targeting at the end of the battle phase.
Onuncu and Devyaty, the big Bosses. Onuncu is a dark hole on legs that negates and banishes spells/traps . Deviaty is a heavy storm on legs that negates and banishes monster’s effects.
Tierra is the target for performing fusing using Void Imagination . Only in the process to summon it, the advantage gained is colossal because it is an instant mill of 6 infernoids . When she hits the field, her effect will gain even more advantage: mill 3 extra deck and top deck’s cards for each player (your opponent loses combo pieces and you can mill Psy- Framelord Omega, Wind Pegasus @Ignister or Elder Entity N'Tss) .
Tools to set the world on fire
Void Vanishment is the search for any other void card and a set up for the Void Feast.
Void Feast is a really cool tool, because If you have two of it and another void trap/spell, you could activate the fist one to send a void trap/spell to the Gy and activate the second send the fist Void Feast, getting the two of them resolving.
Void Imagination lowers the level of every infernoid to one with the downside that your opponent will receive half of damage. With that you can continue summon infernoids without worrying about the total level count on the field. However,the real good use is to summon Tierra from your extra deck using 6 monsters from your deck, if your opponent controls a monster special summoned from the extra deck. That’s a set up, follow up and a body with a lot of effects on the field.
Void apocalipse is a good card to set up your GY with infernoids that you may need.
The fire is good, but I thing it’s missing some Darkness
The lair of Darkness package is here to give the cost of any infernoid to the opponent. The Field spell itself is for that, bypassing even dragoon protection. Ahrima is here to search the field spell and to possibly bring the Diabolos, a very good monster to deal with. Beat Cop is here to tribute an opponent’s monsters and give protection to the field spell.
Psych tricks and magic tricks are also good
The PSY-Framegear Gamma package is here to give a chance to interrupt your opponent in his turn without breaking the consistency with reasoning and monster gate. Also PSY-Framelord Omega can be used in rare synchro plays and with Tierra, if he gets milled.
Reasoning and Monster Gate are here to mill the deck, only. One for one, bring fast the Decatron. And the Pot of Extravagance is a pot of greed in this deck.
For the extra deck,staring:
Wee Witch's Apprentice and Duelittle Chimera to give that little atack boost for an otk.
Crusadia Equimax for a big beat stick.
Gravity Controller is a fun one. With Tierra on the field, because it’s level is 11 your play with infernoid should stop right there, but with him, won’t. That’s because Tierra can be used as material to summon him, leaving the level count on the field equal zero.
Wind Pegasus @Ignister and Elder Entity N'Tss can be sent to GY by Tierra. There Elder Entity N'Tss can destroy what you want and Wind Pegasus @Ignistertarget can target 1 card your opponent controls; shuffle it into the Deck if any monster gets destroyed.
Relinquished Anima can steal one of your opponent's monsters if Deactron gets negated but not destroyed.
The side
Generic to deal with anything. Spell/traps, big fields and give even more interruptions.
Eternal fire
The almighty fire fiends of the great sacred tree are useful once again in this modern format . You can ask why or maybe how, and I will have answers for both questions .
First of all, basically every infernoid is a D. D. Crow, it means that there is no card in GY safe from being banished when these fiends hit the field . On top of that, the archetype’s big monsters can fully clean the field, monsters and back row.
Now, let’s go to how the deck functions and why I built it like that:
MONSTER:
I don’t want to set world on fire crew:
Antra, Harmadik and Patrulea are here to serve as food to the bigger infernoids or for a quick answer to any threat in the field using Decatron . Antra bounces anything, Harmadik destroys one monster and Patrulea destroys one spell/trap, and also, they have the common quick effect of banishing any card in gy, only with a cost to tribute one monster in field (including themselves).
Decatron is here for a lot of reasons (pun with reasoning). Reason 1: Reasoning and Monster Gate, with these two cards you can mill almost fully deck given space to play with almost all the other infernoids, and in the end finish with its summoning and mill the last infernoid that you need. Reason 2, is an excellent fist bait for any interactions that your opponent might have. Reason 3, with the trap Void Feast, always has the chance to summon two of it and a Sjette or one of it and Seistema, in conclusion two of one mill on top of this action. Reason 4, Decatron gains the effect of any infernoid; that's awesome!!
Sjette and Attondel are here because I like them and they are good targets for Void Feast. That 's all.
Seistema is strong for no reason. If it attacks it can banish a card without targeting at the end of the battle phase.
Onuncu and Devyaty, the big Bosses. Onuncu is a dark hole on legs that negates and banishes spells/traps . Deviaty is a heavy storm on legs that negates and banishes monster’s effects.
Tierra is the target for performing fusing using Void Imagination . Only in the process to summon it, the advantage gained is colossal because it is an instant mill of 6 infernoids . When she hits the field, her effect will gain even more advantage: mill 3 extra deck and top deck’s cards for each player (your opponent loses combo pieces and you can mill Psy- Framelord Omega, Wind Pegasus @Ignister or Elder Entity N'Tss) .
Tools to set the world on fire
Void Vanishment is the search for any other void card and a set up for the Void Feast.
Void Feast is a really cool tool, because If you have two of it and another void trap/spell, you could activate the fist one to send a void trap/spell to the Gy and activate the second send the fist Void Feast, getting the two of them resolving.
Void Imagination lowers the level of every infernoid to one with the downside that your opponent will receive half of damage. With that you can continue summon infernoids without worrying about the total level count on the field. However,the real good use is to summon Tierra from your extra deck using 6 monsters from your deck, if your opponent controls a monster special summoned from the extra deck. That’s a set up, follow up and a body with a lot of effects on the field.
Void apocalipse is a good card to set up your GY with infernoids that you may need.
The fire is good, but I thing it’s missing some Darkness
The lair of Darkness package is here to give the cost of any infernoid to the opponent. The Field spell itself is for that, bypassing even dragoon protection. Ahrima is here to search the field spell and to possibly bring the Diabolos, a very good monster to deal with. Beat Cop is here to tribute an opponent’s monsters and give protection to the field spell.
Psych tricks and magic tricks are also good
The PSY-Framegear Gamma package is here to give a chance to interrupt your opponent in his turn without breaking the consistency with reasoning and monster gate. Also PSY-Framelord Omega can be used in rare synchro plays and with Tierra, if he gets milled.
Reasoning and Monster Gate are here to mill the deck, only. One for one, bring fast the Decatron. And the Pot of Extravagance is a pot of greed in this deck.
For the extra deck,staring:
Wee Witch's Apprentice and Duelittle Chimera to give that little atack boost for an otk.
Crusadia Equimax for a big beat stick.
Gravity Controller is a fun one. With Tierra on the field, because it’s level is 11 your play with infernoid should stop right there, but with him, won’t. That’s because Tierra can be used as material to summon him, leaving the level count on the field equal zero.
Wind Pegasus @Ignister and Elder Entity N'Tss can be sent to GY by Tierra. There Elder Entity N'Tss can destroy what you want and Wind Pegasus @Ignistertarget can target 1 card your opponent controls; shuffle it into the Deck if any monster gets destroyed.
Relinquished Anima can steal one of your opponent's monsters if Deactron gets negated but not destroyed.
The side
Generic to deal with anything. Spell/traps, big fields and give even more interruptions.
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Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
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