The objective of this deck is to keep your opponent locked out of their Graveyard and unable to banish anything from there from now until game. From the get-go, you should be getting Supernaturalist out as fast as possible. I'm not saying that he'll last long, mind you, but you should get able to get a couple of resources out of him.
Strikes, Tombs, Blossoms and Imps are there to keep your opponent from doing...well anything, really. I didn't put Judgment in there seeing as how Imperial Tombs already pretends to be one (or two.) You can run Pot of Extravagance in place of Demise if you want, because save for Supernaturalist (and perhaps Wee Witchy,) you aren't going to dive in there very often.
Hidden Temples of Necrovalley does that Vanity's Emptiness used to do, and that's to stop Special Summoning. Monster effects are the shit right now.
(But do watch out for Typhoons.)