Gishki Impcantation - Zielgigas Turbo
Deck Primer
If you've been looking for the Ritual Equivalent to Salamangreat's "do stuff over and over again and achieve absolutely nothing until your opponent rips their hair out" playstyle, boy do I have something good for you. Here we have a Gishki-Impcantation build that aims to spam Gishki Zielgigas, loop his non once per turn "draw one, if it's a Gishki Monster then spin an opponent's monster to the deck without targeting" effect, then summon Ravenous Tarantula to go in for the kill.
The aim in a Gishki Deck is to Ritual Summon using your own Ritual Monsters, creating costless Ritual Summons through the effect of Gishki Aquamirror. This is a very unusual playstyle, but given absolutely nothing is Once per Turn in the archetype, we can get away with some super degenerate stuff (Remember the weird Mind Augus FTK in 2013? No? You're better off not.). With this in mind, as mentioned before, we can loop Zielgigas to go up to +7 in good circumstances and potential break a board while doing so. Then, we can access Ravenous Tarantula to OTK our opponent, or attack with 2 Zielgigas and then bring out Gustav Max to burn them for game.
For your normal summons we have 3, although we do not use them too much. We're typically special summoning out the ass until we finally assemble a...small board with some big, big monsters. However, they are important to know when you're playing the deck when you're starting to run out of resources.
The searching ability of this deck is very vast, thanks to not only the sheer level of Gishki Abyss spam you're doing but also your Impcantations. We run 3 Candoll and Talismandra to search our pieces when Abyss cannot, as well as run 2 Bookstone and Penciplume in cases where we need to get something out the grave. However, we don't like to use Bookstone or Penciplume for their summon from the deck effects. You see, our Ritual Spell is always in the deck, and our Ritual Monsters are always in the hand. As a result this can create some awkward situations, so using them to summon the others is best. However, you may have reason to do it at some point. We also run one Chalislime to assist with our plays that bit more: discarding Abyss to summon something else is always a good thing.
For Draw Power, we have Zielgigas and Moray of Greed. These two work very well together, as typically your Ritual Monsters are in the hand after leaving the deck. Thus, you will very frequently have 2 Zielgigas in your hand at the end of your very long combo that achieves...not much, which are great for using the Moray to fetch your resources and keep the ball rolling. Don't run 3 Moray of Greed, as it is very bricky. Outside of that we don't have much, although Pot of Extravagance can be considered.
This deck has decent matchups against a lot of the meta decks, as cards like Ash Blossom or Ghost Ogre don't really do anything against it. It takes a Droll & Lock Bird to halt this thing, and even then there's options out of that if your hand is favorable. We can very easily play through hand traps, but the issue we have is against stun effects. Thunder Dragons can especially screw over the deck, so I have provided a Side Deck that aims to dismantle them instead while still carrying other cards decent against Sky Striker, Altergeist, Guru Control and Salamangreat as well. Should be flexible but obviously you can edit that as you want. We also have The Seven Sins in the Extra Deck who is relatively good against Thunder Dragons as well. If you're in a Droll-heavy format, definitely main deck Called by the Grave.
As a note for those looking at the OCG for future cards, Marincess Coral Anemone is shaping up to practically BE Gishki Support. While it locks you out of Water Monsters for the rest of your turn, this is an amazing last ditch effort to get more searches through reviving Abyss to get your plays off. Definitely replace Decode Talker with this one. Impcantation Creator - Crealtar is also looking like a good addition for the archetype to help build larger boards, and also help if you misplay and wind up locking yourself out of Ravenous Tarantula. He is also Level 10, which synergizes with the deck's "bring out the tarantula" aim perfectly. Like Chalislime, you definitely want to run 1 at least somewhere in your deck.
Overall this deck is a good starting point for those interested in Gishki or ritual decks as a whole, and can be used as a basis for future deckbuilding for other small ritual archetypes as well.
The aim in a Gishki Deck is to Ritual Summon using your own Ritual Monsters, creating costless Ritual Summons through the effect of Gishki Aquamirror. This is a very unusual playstyle, but given absolutely nothing is Once per Turn in the archetype, we can get away with some super degenerate stuff (Remember the weird Mind Augus FTK in 2013? No? You're better off not.). With this in mind, as mentioned before, we can loop Zielgigas to go up to +7 in good circumstances and potential break a board while doing so. Then, we can access Ravenous Tarantula to OTK our opponent, or attack with 2 Zielgigas and then bring out Gustav Max to burn them for game.
For your normal summons we have 3, although we do not use them too much. We're typically special summoning out the ass until we finally assemble a...small board with some big, big monsters. However, they are important to know when you're playing the deck when you're starting to run out of resources.
- Gishki Beast
- Your primary option, being able to summon Gishki Abyss from the graveyard to trigger his non once per turn "Search a Gishki Monster" effect. Combined with Gishki Shadow, we can also search our Ritual Spell with this.
- Gishki Abyss
- Don't actually Normal Summon him unless you have to.
- Beautunaful Princess
- Goes into Abyss, although we typically want to use One for One for this. Once again, something you do be obligation, not by choice.
The searching ability of this deck is very vast, thanks to not only the sheer level of Gishki Abyss spam you're doing but also your Impcantations. We run 3 Candoll and Talismandra to search our pieces when Abyss cannot, as well as run 2 Bookstone and Penciplume in cases where we need to get something out the grave. However, we don't like to use Bookstone or Penciplume for their summon from the deck effects. You see, our Ritual Spell is always in the deck, and our Ritual Monsters are always in the hand. As a result this can create some awkward situations, so using them to summon the others is best. However, you may have reason to do it at some point. We also run one Chalislime to assist with our plays that bit more: discarding Abyss to summon something else is always a good thing.
For Draw Power, we have Zielgigas and Moray of Greed. These two work very well together, as typically your Ritual Monsters are in the hand after leaving the deck. Thus, you will very frequently have 2 Zielgigas in your hand at the end of your very long combo that achieves...not much, which are great for using the Moray to fetch your resources and keep the ball rolling. Don't run 3 Moray of Greed, as it is very bricky. Outside of that we don't have much, although Pot of Extravagance can be considered.
This deck has decent matchups against a lot of the meta decks, as cards like Ash Blossom or Ghost Ogre don't really do anything against it. It takes a Droll & Lock Bird to halt this thing, and even then there's options out of that if your hand is favorable. We can very easily play through hand traps, but the issue we have is against stun effects. Thunder Dragons can especially screw over the deck, so I have provided a Side Deck that aims to dismantle them instead while still carrying other cards decent against Sky Striker, Altergeist, Guru Control and Salamangreat as well. Should be flexible but obviously you can edit that as you want. We also have The Seven Sins in the Extra Deck who is relatively good against Thunder Dragons as well. If you're in a Droll-heavy format, definitely main deck Called by the Grave.
As a note for those looking at the OCG for future cards, Marincess Coral Anemone is shaping up to practically BE Gishki Support. While it locks you out of Water Monsters for the rest of your turn, this is an amazing last ditch effort to get more searches through reviving Abyss to get your plays off. Definitely replace Decode Talker with this one. Impcantation Creator - Crealtar is also looking like a good addition for the archetype to help build larger boards, and also help if you misplay and wind up locking yourself out of Ravenous Tarantula. He is also Level 10, which synergizes with the deck's "bring out the tarantula" aim perfectly. Like Chalislime, you definitely want to run 1 at least somewhere in your deck.
Overall this deck is a good starting point for those interested in Gishki or ritual decks as a whole, and can be used as a basis for future deckbuilding for other small ritual archetypes as well.
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