Generaider Control
Deck Primer
Step 1: Get Boss Stage.
Step 2: Harr & Utgarda.
Step 3: ...
Step 4: Profit.
Key Combos:
Condemned Witch gets you Forbidden Droplet
Condemned Witch > Loptr on opponents turn.
If you have boss stage, never tribute your Loptr, tribute the fairy tokens generaided by Boss Stage instead.
First get Harr. Then get Utgarda on a later turn.
If you have boss stage, try not to tribute your Harr or Utgarda, tribute the fairy tokens generaided by Boss Stage instead.
World Legacy will allow you to cheat out a 9 star in hand, or 2 of them temporarily. If you cheat out 2, they will die at the end of the turn, so XYZ them ideally for Jorm.
Jorm + Harr = Enemies Conceding. DO NOT USE JORM ON DRAW STEP! Jorm makes them draw, and then feed him. Their draw triggers Stage and Harr. You get another Generaider and they discard a card.
Keep THEIR stuff in Jorm's belly, detach YOUR stuff back to your grave.
Utgarda is so much fun... for you.
When all of the above isn't enough: Kaiju Raigeki Feather Super-Poly Slumber Droplet Phantom Infinitrack Zeus them until they have nothing left. Leave NOTHING standing.
The desperation move: When you can't find Boss Stage, tribute Loptr for Mardel and pull it out of your deck. Loptr and Boss Stage are the key to your deck, but Stage is more important because it will get Loptr again.
Remember Boss Fight works, but it does give your opponent +1 card, and should be used ideally with a Harr on the board to cancel that out. (Which you can achieve pre-Boss Stage with World Legacy.)
Hela is for the long games where you need to get back your Bosses that have died. Hela cannot get back a Hela, so try to keep her alive to keep your recursion going.
I don't run hand traps because I play with friends. They are in the sideboard should you be looking to tweak the deck to your liking.
The extra deck consists of 5 Super Poly targets, 5 XYZ's, and 5 empty slots for your own favorite techs.
TLDR:
Stage get Loptr and Fairy Tokens.
Loptr kill Fairy Token for a boss.
Boss kill Fairy Tokens for value.
Win Game.
Manual: (Ideally you tribute Fairy Generaider Tokens)
Stage: Get a Generaider when opponent draws. Make fairies on opponents turn.
Loptr: Tribute 1 to get a Generaider from Deck.
Hela: Tribute 1 to get a Generaider from GY.
Dovelgus: Tribute X to get X Generaiders from Hand.
Harr: Tribute 2 to Negate and Destroy anything. (Also enemy discards 1 if they draw 1.)
Utgarda: Tribute 2 to Banish something.
Nidhogg: Tribute 1 to negate and destroy a "Special Summon"...? I dunno...
Mardel: Draw Boss Stage.
Trias: Tribute 3 Fairies (Specifically) to Destroy 1 and Draw 2. (Can be activated from GY.)
Jorm: Detach 1 to make each player draw 1, then attach 1 back to him. EMBIGGEN! FACE!
Fortress: Detach 1 to Banish.
Infinitrack: Detach X to Destroy X.
Dyson: To go under the few decks that are bigger than you.
Zeus: Destroy everything.
Step 2: Harr & Utgarda.
Step 3: ...
Step 4: Profit.
Key Combos:
Condemned Witch gets you Forbidden Droplet
Condemned Witch > Loptr on opponents turn.
If you have boss stage, never tribute your Loptr, tribute the fairy tokens generaided by Boss Stage instead.
First get Harr. Then get Utgarda on a later turn.
If you have boss stage, try not to tribute your Harr or Utgarda, tribute the fairy tokens generaided by Boss Stage instead.
World Legacy will allow you to cheat out a 9 star in hand, or 2 of them temporarily. If you cheat out 2, they will die at the end of the turn, so XYZ them ideally for Jorm.
Jorm + Harr = Enemies Conceding. DO NOT USE JORM ON DRAW STEP! Jorm makes them draw, and then feed him. Their draw triggers Stage and Harr. You get another Generaider and they discard a card.
Keep THEIR stuff in Jorm's belly, detach YOUR stuff back to your grave.
Utgarda is so much fun... for you.
When all of the above isn't enough: Kaiju Raigeki Feather Super-Poly Slumber Droplet Phantom Infinitrack Zeus them until they have nothing left. Leave NOTHING standing.
The desperation move: When you can't find Boss Stage, tribute Loptr for Mardel and pull it out of your deck. Loptr and Boss Stage are the key to your deck, but Stage is more important because it will get Loptr again.
Remember Boss Fight works, but it does give your opponent +1 card, and should be used ideally with a Harr on the board to cancel that out. (Which you can achieve pre-Boss Stage with World Legacy.)
Hela is for the long games where you need to get back your Bosses that have died. Hela cannot get back a Hela, so try to keep her alive to keep your recursion going.
I don't run hand traps because I play with friends. They are in the sideboard should you be looking to tweak the deck to your liking.
The extra deck consists of 5 Super Poly targets, 5 XYZ's, and 5 empty slots for your own favorite techs.
TLDR:
Stage get Loptr and Fairy Tokens.
Loptr kill Fairy Token for a boss.
Boss kill Fairy Tokens for value.
Win Game.
Manual: (Ideally you tribute Fairy Generaider Tokens)
Stage: Get a Generaider when opponent draws. Make fairies on opponents turn.
Loptr: Tribute 1 to get a Generaider from Deck.
Hela: Tribute 1 to get a Generaider from GY.
Dovelgus: Tribute X to get X Generaiders from Hand.
Harr: Tribute 2 to Negate and Destroy anything. (Also enemy discards 1 if they draw 1.)
Utgarda: Tribute 2 to Banish something.
Nidhogg: Tribute 1 to negate and destroy a "Special Summon"...? I dunno...
Mardel: Draw Boss Stage.
Trias: Tribute 3 Fairies (Specifically) to Destroy 1 and Draw 2. (Can be activated from GY.)
Jorm: Detach 1 to make each player draw 1, then attach 1 back to him. EMBIGGEN! FACE!
Fortress: Detach 1 to Banish.
Infinitrack: Detach X to Destroy X.
Dyson: To go under the few decks that are bigger than you.
Zeus: Destroy everything.
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