Frog Barrier but it's my 65th deck
Deck Primer
honestly this has been my fun deck of choice for a while now and i've been having... more success than i thought with it, so anyways: Here is the deck.
2x Raiho: this is really the main reason I even play the Ice Barriers in the first place because it's effect its almost the strongest in the archetype, just below Trish and maybe Trish Zero. The only reason i'm not running 3 is because it can brick a lot easier if you run more than 2
3x Wayne: Insanely good starter, fetches Medallion on summon and is the perfect target for Zuijin's effects.
3x Revealer: Also a really good card, fetches Hexa Spirit and get's your combos going.
2x Speaker: Only reason i'm not running 3 of this is because i didn't want to play 41 cards, but other than that you should definitely run it at 3 because its a free body on board and can give you a token if you need it (it doesn't come up too often but it's still nice to have).
3x Prior: Free extender, helps frog combos and can get cards like Wayne and Raiho beck from the grave, the main reason the two have synergy.
1x Zuijin: mostly just the target to send off of Hexa Spirit and if you see it in your hand, discard fodder, but it's also an extender with Wayne being the perfect target for them.
2x Hexa Spirit: the tuner for Revealer to special from deck with, use it's effect to send Zuijin or Prior if you cant send Zuijin.
1x Fishborg launcher: My target tuner of choice for Halifibrax, basically just jest synchron for waters
3x Swap Frog: Best frog. Its a free special summon and if you open Zuijin it's the perfect discard fodder, plus it dumps off a frog on summon in addition to a self bounce for a second normal summon for a frog.
2x Ronintoadin: would play 3 but i didn't want to play 41 cards, its your frog extender that is used for Toadally materials
3x Dupe Frog: Forces Attack targets to him which can be handy to stop an OTK from something like a Borrelsword and it searches a frog when sent to grave.
Monster Reborn, enough said
Called by the Grave: this deck has trouble playing around handtraps, this is the perfect answer to them and at worst you have a D.D Crow when needed.
3x Medallion: ROTA for the Ice Barriers, that's really all i need to say
3x Freezing Chains: A monster reborn for the Ice Barriers and has some nifty protection that comes up every once in a while.
2x Winds: this card is handy to have and can setup both your grave and field with Ice Barrier monsters you need.
3x Dinomischus: The best Paleo card in the archetype and is a free summon for Toad plays or link climbing
2x Strike: one of the best traps in the format negating monster effects and summons.
Trish Zero: non-targeting banish removal which is really good in a format like this one, also it can summon trish from deck but it's not that good.
White Aura Bihamut: this may seem like a weird option but its a free token generator that is a major beatstick that can help seal in games or just used as Coral Anemone fodder, which is also good.
Trish: play it at 3 if it ever goes back, Some of the best removal in the game from each of the resources to consider that doesn't target
Dragite: Don't know whether to play 2 or not but it's a Spell/Trap negate for free so there's that.
White Aura Whale: Literally a Mirror Force on summon and can double attack along with Piercing to seal games. Plus when it's sent to the GY, you can just bring it back and make it a tuner if your into that!
2x Coral Dragon: This may seem like a weird option but hear me out, the main reason i play it is because it's a tuner synchro that you can just play for some removal if you need it and then synchro again for a free draw! It's one of my favourite things about the deck.
Desert Locusts: your target off of Halqifibrax, its a free hand rip and another synchro summon on your opponent's turn
2x Toadally Awesome: The main reason to run the Frog engine, it has everything you could really ask for in a card.
Abyss Dweller: Locks the Grave from effects so it's a handy card to have especially in this format.
Bahamut Shark: Gets toad out if your frogs can't.
Halqifibrax: A must in any deck that uses Synchro cards.
2x Coral Anemone: Brings back waters from grave
That's about it for now, I'll put in a deck guide later (if i remember to), addio!
DECK LIST:
MONSTERS:
2x Raiho: this is really the main reason I even play the Ice Barriers in the first place because it's effect its almost the strongest in the archetype, just below Trish and maybe Trish Zero. The only reason i'm not running 3 is because it can brick a lot easier if you run more than 2
3x Wayne: Insanely good starter, fetches Medallion on summon and is the perfect target for Zuijin's effects.
3x Revealer: Also a really good card, fetches Hexa Spirit and get's your combos going.
2x Speaker: Only reason i'm not running 3 of this is because i didn't want to play 41 cards, but other than that you should definitely run it at 3 because its a free body on board and can give you a token if you need it (it doesn't come up too often but it's still nice to have).
3x Prior: Free extender, helps frog combos and can get cards like Wayne and Raiho beck from the grave, the main reason the two have synergy.
1x Zuijin: mostly just the target to send off of Hexa Spirit and if you see it in your hand, discard fodder, but it's also an extender with Wayne being the perfect target for them.
2x Hexa Spirit: the tuner for Revealer to special from deck with, use it's effect to send Zuijin or Prior if you cant send Zuijin.
1x Fishborg launcher: My target tuner of choice for Halifibrax, basically just jest synchron for waters
3x Swap Frog: Best frog. Its a free special summon and if you open Zuijin it's the perfect discard fodder, plus it dumps off a frog on summon in addition to a self bounce for a second normal summon for a frog.
2x Ronintoadin: would play 3 but i didn't want to play 41 cards, its your frog extender that is used for Toadally materials
3x Dupe Frog: Forces Attack targets to him which can be handy to stop an OTK from something like a Borrelsword and it searches a frog when sent to grave.
SPELLS:
Monster Reborn, enough said
Called by the Grave: this deck has trouble playing around handtraps, this is the perfect answer to them and at worst you have a D.D Crow when needed.
3x Medallion: ROTA for the Ice Barriers, that's really all i need to say
3x Freezing Chains: A monster reborn for the Ice Barriers and has some nifty protection that comes up every once in a while.
2x Winds: this card is handy to have and can setup both your grave and field with Ice Barrier monsters you need.
TRAPS:
3x Dinomischus: The best Paleo card in the archetype and is a free summon for Toad plays or link climbing
2x Strike: one of the best traps in the format negating monster effects and summons.
EXTRA DECK:
Trish Zero: non-targeting banish removal which is really good in a format like this one, also it can summon trish from deck but it's not that good.
White Aura Bihamut: this may seem like a weird option but its a free token generator that is a major beatstick that can help seal in games or just used as Coral Anemone fodder, which is also good.
Trish: play it at 3 if it ever goes back, Some of the best removal in the game from each of the resources to consider that doesn't target
Dragite: Don't know whether to play 2 or not but it's a Spell/Trap negate for free so there's that.
White Aura Whale: Literally a Mirror Force on summon and can double attack along with Piercing to seal games. Plus when it's sent to the GY, you can just bring it back and make it a tuner if your into that!
2x Coral Dragon: This may seem like a weird option but hear me out, the main reason i play it is because it's a tuner synchro that you can just play for some removal if you need it and then synchro again for a free draw! It's one of my favourite things about the deck.
Desert Locusts: your target off of Halqifibrax, its a free hand rip and another synchro summon on your opponent's turn
2x Toadally Awesome: The main reason to run the Frog engine, it has everything you could really ask for in a card.
Abyss Dweller: Locks the Grave from effects so it's a handy card to have especially in this format.
Bahamut Shark: Gets toad out if your frogs can't.
Halqifibrax: A must in any deck that uses Synchro cards.
2x Coral Anemone: Brings back waters from grave
That's about it for now, I'll put in a deck guide later (if i remember to), addio!
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