Destiny HERO (with some predaplants)
Deck Primer
The goal of this deck was to make a pure Destiny HERO deck but I caved in and added the small predaplant engine. I found myself not being able to get 2 monsters on the field without it. The only good normal summon for my pure version was Destiny HERO - Drilldark and I had to have another Destiny HERO in my hand, which isn't that hard but not good enough. Now I added my favorite engine of 3 Predaplant Orphys Scorpio and 1 Predaplant Darlingtonia Cobra. 2 monsters on the board AND a free destiny fusion? Doesn't get better than that!
This deck is ever changing. Destiny HEROs are my favorite deck and I just really want to find a way to break Fusion Destiny and D - Tactics. I have been testing many different versions that I will post inevitably. One of the biggest problems with this deck was that I needed my opponent to destroy my Destiny HERO - Dominance. Most of the time (if my opponent knew what it did) they would just ignore it and OTK me by killing my weaker monsters like Predaplant Verte Anaconda which I HATE leaving on the board. So I looked for a way to just get rid of Anaconda and destroy my own Dominance. That is when I stumbled upon Rapid Trigger. Never have I heard about this card and when I found it I thought it was the perfect card for my deck. I was looking for a quick play fusion card so I could summon Destiny HERO - Dystopia on my opponent's turn to trigger D - Tactics since D - Fusion sucks. So this card lets me fusion summon any monster on my opponents turn by destroying my monsters instead of sending them, triggering Doninance's effect? And it makes them unaffected by monsters summoned from the extra deck on top of that? Sign me up.
Okay so the deck's main strategy is to summon 2 monsters onto the field and make Anaconda. I have a 40 card deck and a lot of draw power in order to find Rapid Trigger and D - Tactics. Hard drawing Fusion Destiny is good because if the opponent negates your normal summon you can play through it. Normally you want to summon Dominance with Fusion Destiny by sending Malicious, Disk Commander, and Dreadmaster. Malicious because you want him in the grave, Disk for draw 2, and Dread for level 8 that when its special summoned Destiny HEROs cannot be destroyed and you take no damage from battles with them. Summon Dystopia with Anaconda by sending Drawhand and Dynatag. Monsters you send always change but those are best choices for both monsters.
For what to summon with Rapid Trigger:
Cards to side/take out: Butterspy is an extender that can chainblock, Dreamer can protect from the grave, Dark angel is not that good but is spicy spell negation, Duster and twister for spell destruction (I keep facing Domain Monarchs and Mystic Mine).
Overall its not the most competitive deck but it is spicy and a lot of fun. I don't have any handtraps or other staples in the deck but feel free to add them. I would probably run 3 Called by if it were at 3.....
This deck is ever changing. Destiny HEROs are my favorite deck and I just really want to find a way to break Fusion Destiny and D - Tactics. I have been testing many different versions that I will post inevitably. One of the biggest problems with this deck was that I needed my opponent to destroy my Destiny HERO - Dominance. Most of the time (if my opponent knew what it did) they would just ignore it and OTK me by killing my weaker monsters like Predaplant Verte Anaconda which I HATE leaving on the board. So I looked for a way to just get rid of Anaconda and destroy my own Dominance. That is when I stumbled upon Rapid Trigger. Never have I heard about this card and when I found it I thought it was the perfect card for my deck. I was looking for a quick play fusion card so I could summon Destiny HERO - Dystopia on my opponent's turn to trigger D - Tactics since D - Fusion sucks. So this card lets me fusion summon any monster on my opponents turn by destroying my monsters instead of sending them, triggering Doninance's effect? And it makes them unaffected by monsters summoned from the extra deck on top of that? Sign me up.
Okay so the deck's main strategy is to summon 2 monsters onto the field and make Anaconda. I have a 40 card deck and a lot of draw power in order to find Rapid Trigger and D - Tactics. Hard drawing Fusion Destiny is good because if the opponent negates your normal summon you can play through it. Normally you want to summon Dominance with Fusion Destiny by sending Malicious, Disk Commander, and Dreadmaster. Malicious because you want him in the grave, Disk for draw 2, and Dread for level 8 that when its special summoned Destiny HEROs cannot be destroyed and you take no damage from battles with them. Summon Dystopia with Anaconda by sending Drawhand and Dynatag. Monsters you send always change but those are best choices for both monsters.
For what to summon with Rapid Trigger:
- If its your turn and all you have is Fusion Destiny and 1 Destiny HERO in hand, summon Dusktopia by destroying Dominance and the other monster on the field. You can trigger Dominance's effect and special summon 3 monsters. Link 2 of them into Xtra HERO Cross Crusader and bring back another monster to tribute to search for Destiny HERO - Plasma. Special summon a Malicious from the grave and tribute the Malicious, Cross Crusader, and the other monster for Plasma. You should have a Dusktopia still on the field who can protect Plasma and is partially protected itself from the effect of Rapid Trigger.
- If its your opponents turn and all you were able to summon was Anaconda and Dominance, summon Predaplant Dragostapelia for 1 monster negate.
- If its your opponents turn and you have 3 monsters on the field summon Predaplant Triphyoverutum for 1 extra deck special summon negation.
- Experiment yourself.
Cards to side/take out: Butterspy is an extender that can chainblock, Dreamer can protect from the grave, Dark angel is not that good but is spicy spell negation, Duster and twister for spell destruction (I keep facing Domain Monarchs and Mystic Mine).
Overall its not the most competitive deck but it is spicy and a lot of fun. I don't have any handtraps or other staples in the deck but feel free to add them. I would probably run 3 Called by if it were at 3.....
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