This build of Unchained is more on the Control side, but it still has the potential to switch into a break your board otk deck if needed to. The inclusion of Metalfoes Vanisher really helps out this deck because it can out monsters that destruction effects can't, as well as having the option to banish a monster from the grave.
So this strategy, as you can see, has all the Unchained good stuff you can expect from the archetype, but now with a small metalfoes package of Silverd, Vanisher, and Counter. With the inclusion of painful decision, this deck gives you a consistent way to pop your unchained cards with the benefit of tutoring out Metalfoes Counter of which can lead to a disruption using Vanisher.
Using Silverd can act as an extender to this deck because if an Unchained monster on board would have their effect negated with impermanence or ash blossom, then you can pop the monster and still be able to play the game.
Also it's important to note that I'm not running any of the Metalfoes Fusion cards mainly because that means you need to have a metalfoes monster on board if you were to run Super-Poly. I'm not leaning too hard into Metalfoes, so there was no reason to put in the whole Super-Poly and Metalfoes Fusion cards package that people expect from Metalfoes.
Lastly, I have 7 handtraps in this deck, not including driver, and using this many handtraps definitely muddies the consistency of the deck, so you can feel free to change up the ratio of handtraps by adding in another Sarama or maybe even the Wailing of the Unchained if you wish to run that card.
This is my first time uploading a deck and this build is probably going to change over time, but I think it's a decent build right now. Thanks for reading.