Pure Ghoti
Deck Primer
Basic ghoti list, can definitely be improved. Deck wants to go first and almost always dies going second. Beautunaful searches leaffish, you may want to cut down on a copy because it can sometimes be bricky. Dragite and crystal wing aren't made often but sometimes come up. If you want some more going second power, cut chengying to add -Abyss Keeper. The deck doesn't play eanoc because he's really bad and most of the traps aren't great. The deck functions well in midrange and can't flood the board until turn 2/3. Use terraforming and depths to bait ash. If you have two tuners and a 6, you can make deep beyond on opp turn.
Combos:
Requires leaffish in hand: Normal leaffish, send shif. Shif effect target leaffish. Opponent's turn, shif ss itself. When you need to interrupt, synchro into arionpos. Arionpos effect, banish zep. Zep effect, special itself and synchro into askaan. Askaan eff, banish itself and opponent's card, chain arionpos eff banish itself search any ghoti, preferably snopios. Askaan eff, banish zep ss itself.
Requires supay, duskwalker in hand: Activate duskwalker eff, discard and ss itself and supay. Synchro into arionpos. Arionpos eff, banish paces. On your opponent's turn, paces ss itself. When you need interruption, synchro into askaan. Askaan eff banish itself and opponent's card, chain arionpos eff banish itself search a ghoti. Askaan eff, banish paces ss itself. If askaan survives the turn, on your next turn ss paces and make baronne/chengying.
Requires any water and abyss shark in hand: Normal summon the water. Abyss shark eff ss itself, add silent angler. Silent angler eff ss itself. XYZ into kragen. Kragen is good for controlling the board. If you have gozen kragen is pretty much an auto win.
Requires snopios in hand + zep in hand/grave + any fish in hand/grave. On opponent's turn, snopios banish the two fish ss itself. Zep eff, ss itself, chain snopios eff target opponent's card/itself. Zep eff, synchro into askaan. If snopios targeted itself, it can add itself back to hand by banishing zep from grave (this won't trigger zep so it will stop some future plays).
Requires paces/shif in hand + depths: Activate depths, search ixeep. Ixeep eff, ss itself. On opp turn, shif/paces ss itself. You can now make arionpos.
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