Cyberse (Accesscode Talker Main)
Deck Primer
2 Cyberse monsters (Tokens included) 》 Splash Mage + 1 (Splash Mage effect) 》 Transcode Talker + 1 (Transcode Talker effect) 》 Accesscode Talker (or any Topologic monster, depending on the situation)
The primary goal is to bring out Accesscode Talker with 5300 ATK and at least 2 "Spell Speed 4" destruction effect activations (from the Link monsters used in the combo).
Various negates, especially Mystic Mine, were included in the deck because Accesscode Talker is defenseless during the opponent's turn. Mystic Mine will not become a hindrance even if your opponent only has one monster on the field since the deck relies on the alternation of Special Summons and Link Summons, which essentially only requires one monster on the field at any given time to continue the combo.
If Accesscode Talker was removed from the field during the previous turn, another one could be brought out again easily if you could summon 2 monsters on the field. This is very easy to do since all of the Effect Monsters in the Main Deck revolve around Special Summons and Tokens; the opponent would have to burn at least two negates in order to break your combo in most cases, even more if you have a good hand.
Mathmech Addition and Mathmech Subtraction are also great options, especially in baiting your opponent's once per turn negates (e.g. Cyber Dragon Infinity). However, I did not include them in this iteration because there were other options that could synergize well with Lady Debug and Cyberse Gadget, or at least that's what I thought.
The primary goal is to bring out Accesscode Talker with 5300 ATK and at least 2 "Spell Speed 4" destruction effect activations (from the Link monsters used in the combo).
Various negates, especially Mystic Mine, were included in the deck because Accesscode Talker is defenseless during the opponent's turn. Mystic Mine will not become a hindrance even if your opponent only has one monster on the field since the deck relies on the alternation of Special Summons and Link Summons, which essentially only requires one monster on the field at any given time to continue the combo.
If Accesscode Talker was removed from the field during the previous turn, another one could be brought out again easily if you could summon 2 monsters on the field. This is very easy to do since all of the Effect Monsters in the Main Deck revolve around Special Summons and Tokens; the opponent would have to burn at least two negates in order to break your combo in most cases, even more if you have a good hand.
Mathmech Addition and Mathmech Subtraction are also great options, especially in baiting your opponent's once per turn negates (e.g. Cyber Dragon Infinity). However, I did not include them in this iteration because there were other options that could synergize well with Lady Debug and Cyberse Gadget, or at least that's what I thought.
Other Decks on ygoprodeck.com
Login to join the YGOPRODeck discussion!
0 reactions
Cool
0
Funny
0
Angry
0
Sad
0
Comments
Test Hand
Opening Hand
Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
Delete Deck
Are you sure you wish to delete this deck? Once a deck is deleted, it cannot be
retrieved.
Master Duel Cost Breakdown
Export Deck
Export to Image
Export to List
Export to Tabletop Simulator
Export Deck to Master Duel/Neuron
You can export your deck directly from YGOPRODeck to Yu-Gi-Oh! Master Duel or Neuron using our Web Browser extension!
Simply install the extension, and click the button below to export your deck to Master Duel or Neuron! It will bring you to the Official Konami Database. Once there, you can edit a deck and hit the "Import clipboard and save" button!
Price Deck from
Total Estimated Deck Price:
This tool attempts to find the lowest Market Price for each card on .
Card | Qty | Price ea | Card Set |
---|
Prices not found for the following cards:
Download Deck images
This will download all images used in this deck and zip them up for you. This is done on your computer and could take a minute or so to complete so please do not close the page.