A huge work in progress here! The larger aim of the deck is to make konami print more ojama playable's. What the deck does (on a good day) is follows.
A) Our plan B mostly ends up becoming plan A... summon dragoon. ~I'm sorry.
B) Using the ojama engine to link climb into interactive boards, giving you some things to think about when your turn is over. If you consider the movement of cards from deck to hand; hand to field; field to GY; GY to banished; banished to deck. This looping of material is what *imo* should be the high focus of ojamas, as they feel most comfortable flowing in that circular motion creating the fuel for your plays.
C) Use blowout cards like ABC, Master of Beats, Underworld Goddess, Borrelsword and uhhhh. *cough*dragoon.... to simply win games you had no right winning!
Enjoy the deck, make sure to take deliberate care when making your chain orders. Maintaining advantage with this deck just wont be possible if you dont resolve your desired effects in the most optimum order <3
Good luck, Have fun!
(P.S please use I:P Masquerena and ojama duo together, it just works.)